These dern F2P's are getting rather annoying and ruining having fun on the server Here is a list of the irritating crap they do: -Killing Friendly's -Spamming Chat -Random Trades -Low Balls -Most cant even trade Committed members of the server such as myself are finding this increasingly annoying and ruining the fun and peace of a trade server Trade servers are for chilling and to do some casual trading not spending time fighting the hordes of Machina Snipers and W+M1 Pyros
-There's no rule about killing friendlies being a rule breaker so that's a choice not a must -Personally I believe all trade server's chats are spammed way too much.. though if it's getting out of hand you can call an admin for a spammer and explain the situation, which he can check and verify. -TF2 comes with a decline option to a trade, so you don't have to accept every trade you get. -This is just random here... not taking into consideration. -As stated above , decline. -Pick a sniper and annihilate their snipers, pick a soldier/heavy and roast their pyros. Overall you have enough options within the game to help you deal with situations of a player, if it's getting out of hand rule wise you can call an admin, for rest you could discuss for a possible rule to be added, complaining on a bunch of players is not getting you anywhere as there's decent people who are F2P, and you can't punish a group like that. Not taking a side here but it is as it is.
Well, at the moment we are indeed having trouble losing a lot of traders to other communities' trade servers cause they don't like to hang out in a F2P battlefield. Of course it is not forbidden to fight in the outside section, but notorious sniping makes it quite unpleasant too often. Since we are talking a -trade- server it is questionnable in my opinion if we shouldnt block F2Ps since they indeed annoy traders a lot and more than often don't even have trading privileges. 15 F2Ps on the server mean 15 less potential customers for those who want to trade/sell their items. At the moment even trade #1 is hardly filled for most of the day. People join, see the amount of F2Ps, comment on it and leave. Just my opinion ofc but a discussion wouldn't hurt I reckon.
I mentioned this idea a while ago: While <75% capacity, allow F2P player connections Once at 75% capacity, F2P players can only join if they are a donator Once at 85% capacity, the server starts to kick non-donator F2P players when premium players join Once at 99% capacity, reserved slots kick in Only thing I'm not sure of is how to handle F2P donators at 99% capacity: should they be treated the same as Premium donators (unkickable) or non-donators (kickable if someone with a reserved slot joins) Edit:Or just have a max number of F2P slots...