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2_rings

Discussion in 'Team Fortress 2' started by fatboy not slim[nl], Jan 4, 2010.

  1. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    like rings but now 2 rings

    *2rings/dbballs
    *biger(then ring)
    *1 bignuke (89%-less dam)
    *1 small rocket(5%-hi dam)
    *an outside ring (hurt)
    *mid ring (hurt)
    *les fast (as ring)

    B2
    bugs are fix (can out of the map)
    increes speed (blast)speed
    the black tex is replaced to sand
    the sun licht is better and an sun

    B3

    texture tweaked
    upper nuke spawn team red (center) max 1 db deadly but slow!
    lower nuke spawn team red (center) max 1 db not slow
    biger 2 times bigger then ring_b7
    in the center(team red) an bump
     
  2. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    2_rings

    I want gladly be possible or you nice preserve finding for this map?
     
  3. Doelwit

    Doelwit Registered

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    Please start posting screenies.
    One thing that concerns me is the speed you make new maps.
    I really question the quality of the maps if you put them out this fast, i'm afraid the maps won't get enough attention.
     
  4. khadgar

    khadgar Registered

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    Well... I've talked about this like a ziljon times with Pascal but it just doesn't seem to get to him.
    I really would like to see you create, develop AND finish a map instead of spamming new maps almost every day.
     
  5. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    i do mostly copy/past and then an map building stuf.
    but by db is it not going on the map but on the ball it self


    ik doe meestal copy/plakken en dan de map pas.
    maar bij db gaat het niet om de map maar om de bal zelf

    ps.schreens is nodich jah! sorry (men hdd zit bijna vol_