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Better dont try realflow and thrausi (cinema 4d) at home

Discussion in 'Lethal Chat' started by Anonymous, Aug 11, 2011.

  1. Anonymous

    Anonymous Guest

    Better dont try realflow and thrausi (cinema 4d) at home.

    Yes better dont, or buy a renderfarm for 500.000.000€ Euro.
    Because this shitty stuff happens if you try this at home with a 1.3k€ PC.

    Thrausi - Plugin breaking stuff in parts
    Realflow Water simulation plugins


    Lets see what happen :

    [youtube]http://www.youtube.com/watch?v=LrLe_cTT8Oo[/youtube]


    and now lets see what happens when hollywood does this:

    watch at 1:50 [youtube]http://www.youtube.com/watch?v=o7t5rPu-RFs[/youtube]


    GUYS PLS TELL ME HOW MUCH DOES THIS PC'S COSTS THIS MUST BE BILLIONS, LOOK MY SHITTY ANIMATION AND THAT MOVIE AT 1:50. It took me to render this around 20 hours. how long do they need?
     
  2. Panromir

    Panromir "10/10 amazing guy"

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    Weeks - Months, other than that they have huge server farms that render for them.

    This is nothing compared to rendered cinematics

    [youtube]http://www.youtube.com/watch?v=Wq4Y7ztznKc[/youtube]

    like this.
    Blizzard, YES BLIZZARD had to do some tickery for this video because it was just too intense for their rendering computers.

    Other than that, I doubt that Hollywood animators use

    a) A pirated version of Cinema 4D
    b) C4D at all (is that cool for CSS players now or what?)

    Oh and theyve got whole companies that are specialized on just making special effects.

    PS:

    or this which is better imo

    [youtube]http://www.youtube.com/watch?v=BCr7y4SLhck[/youtube]
     
  3. ReX.be

    ReX.be Registered

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    hehe most Hollywood movies are made with LucasFilms digital effects team....
    Renderfarm Lucasfilms: The campus has a 13,500-square-foot data center, which houses a render farm, file servers and storage systems. The set-up includes more than 3,000 AMD processors, proprietary render-management tools, allowing desktop workstations to be added to the render farm pool after hours, expanding the processing capacity to more than 5,000 processors.

    Dont feel so upbeat by your try, its good...it doesnt do much but at least you know how to work with them together :) Try to let them interact with eachother: first the water splash against the wall and then the break down.

    So animate the destruction of the wall, import it into realflow and let the water run first against wall and when the wall is crumbling down the particels in realflow will calculate how to travel over the debris...if your physics box has the correct settings. Maybe set your material layer of the water in C4D somewhat more transparent and less blue.

    I work with realflow from time to time...those rendertimes are pretty normal...I have a render running for 5 weeks now in tga frames...15 min per frame is for me the maximum (best is 5 min/frame). Water is always shitty: all those nice reflection takes a lot of time.

    If you have one pc: just set the rendering in TGA files and do the renders at night and the next night begin to render from the last rendered file. example: movie_00245.tga

    FYI: animation doesnt know lags (your youtube description) your renders are the frames (so you determine the amount of frames per second), lag could be used for realtime rendering in games ;)

    The animation Renderfarm of Pixar
    [youtube]http://www.youtube.com/watch?v=eUbtBce8P64[/youtube]

    @Panromir: C4D is a decent program, but its populair because it easier to learn...once you have the basic 3D stuff in your mind....other programs like Maya are allmost the same..

    You would be surprised how much is done professional with C4D...
     
  4. Panromir

    Panromir "10/10 amazing guy"

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    Actually yeah:

    <a class="postlink" href="http://en.wikipedia.org/wiki/Cinema_4D" onclick="window.open(this.href);return false;">http://en.wikipedia.org/wiki/Cinema_4D</a>

    If you check the list of movies:

    Beowulf, Inception and Tron were Special effect beasts.

    I thought more people would use 3DS max.

    Avatar and 2012 have been made using 3ds for example.


    Oh and what are your machine's specs Varsity?
    I can hardly imagine that you have a nowadays extimated 1.3k € machine.
     
  5. Anonymous

    Anonymous Guest

    Para, this has nothing to with CSS I dont know what are you speaking about? I'm want to do this stuff when I get a job and I try learning a bit.

    Like rex said, i started with Cinema 4D there are a lot of tutorials, and the Interface looked pretty noob- friendly :p
    when I started maya i was .. a little disorientated .

    And in Blizzard or other games they use special Software to create this Trailers like you've posted.

    I saw it on Machinima Behind the Scene's ( a podcast on itunes where you can see how games are being developed),
    that they used the game engine and a software that can use it I think :).





    BTW. How long does this Renderfarms, need for rendering a Blockbuster like "Transformers 3 or 2012"?

    Because I when I see that water destroying city's on 2012, the waterparticle amount must be a digit that is even higher like gogole or something..
    (well i guess it isnt higher than gogole (a 1 with 100 - zeros) but it must be alot) I cant imagine that this is renderable :eek: .


    How long does it take, any Idea? Days - Months?
     
  6. Panromir

    Panromir "10/10 amazing guy"

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    <a class="postlink" href="http://en.wikipedia.org/wiki/Transformers:_Dark_of_the_Moon" onclick="window.open(this.href);return false;">http://en.wikipedia.org/wiki/Transforme ... f_the_Moon</a>

    There is a pretty long passage about the effects.

    Oh and I actually know a couple of people who are just like you, having rendered in Sony Vegas and are now also going for C4D, I'm just curious why.
    If you want to become a 3d designer you have to be very talented these days by the way ;)
     
  7. Anonymous

    Anonymous Guest

    my pc is :

    Upload Rig
    Manufacturer:
    INTEL_
    Processor:
    Intel(R) Core(TM) i7 CPU K 875 @ 2.93GHz (8 CPUs), ~2.9GHz
    Memory:
    8192MB RAM
    Hard Drive:
    2x1 TB Total
    Video Card:
    NVIDIA GeForce GTX 460
    Monitor:
    PnP-Monitor (Standard)
    Sound Card:
    Lautsprecher (C-Media USB Headphone Set )
    Speakers/Headphones:
    C-Media USB 7.1
    Keyboard:
    G 15 Logitech
    Mouse:
    CM Storm
    Mouse Surface:
    Logitech
    Operating System:
    Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
    Motherboard:
    Intel
    Computer Case:


    btw. i got to go offline, so :) . not sure at all if it comes up to 1,3k because Intel gifted me some stuff :).

    Ok cya
     
  8. ReX.be

    ReX.be Registered

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    All these movies used a lot of programs...these software companies would just brag when an iniminny feature of there program is used in blockbusters for promotion.

    I spoke with one of the animators of Avatar and they used almost everything: Maya, Max, houdini, e-on software....
    List:
    Autodesk Maya (most shots)
    Pixar Renderman for Maya
    Autodesk SoftImage XSI
    Luxology Modo (model design, e.g. the Scorpion)
    Lightwave (low-res realtime environments)
    Houdini (Hell’s Gate scenes, interiors)
    ZBrush (creature design)
    Autodesk 3d design max (space shots, control room screens and HUD renderings)
    Autodesk MotionBuilder (for real-time 3d visualisations)
    Eyeon Fusion (image compositing)
    The Foundry Nuke Compositor (previz image compositing)
    Autodesk Smoke (color correction)
    Autodesk Combustion (compositing)
    Massive (vegetation simulation)
    Mudbox (floating mountains)
    Avid(video editing)
    Adobe After Effects (compositing, real-ime visualizations)
    PF Track (motion tracking, background replacement)
    Adobe Illustrator (HUD and screens layout)
    Adobe Photoshop (concept art, textures)
    Adobe Premiere (proofing, rough compositing with AE)
    many tools developed in-house
    countless plugins for each platform, some of them Ocula for Nuke, Ktakatoa for 3ds max, Sapphire for Combustion/AE.
    Lot of sub studio worked on it, so kinda obvious: every stuio has its specialization...
    And to make things clear: saying it was all motion capture is bullshit....He told me they (animators) were mad @ Cameron because the animators had to put a lot of effort and twitching with the data to make the movements believable (just putting the word out :p)

    To become a 3D modeler yes, but easier tools for high quality detail are beginning to become mainstream: mudbox ftw

    Texturing and lighting is the hardest...also rigging (but I hate that shit)
     
  9. Panromir

    Panromir "10/10 amazing guy"

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    What are you working as? I mean, how did you get to talk to a hollywood animator? D:
     
  10. ReX.be

    ReX.be Registered

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    I'm an animator/Director myself, its a small world...if you are interested go visit Annecy. My short where I worked on played there and everyone that means something goes to there. Last year I 'met' Matt Groening :)

    I browse a lot of these animation festivals and follow classes and lectures of these geniuses.
     
  11. Panromir

    Panromir "10/10 amazing guy"

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    Now that is cool! Did you ever upload that short to YouTube?
     
  12. ReX.be

    ReX.be Registered

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    The once that arent copy protected :)
    Videoclip while ago
    http://www.lethal-zone.eu/skillz/topic5416.html
    and showed some other commercials of mine in other topics here...
    Other once are bad :) or not on youtube for reason stated above.
    (The one from Annecy (me and gf) is sold to Canadian schoolbook company)
    But Im working for at least 1 year now on my short (deadline September)

    If you wanne learn this go to http://www.animwork.dk/en/ they are to me the best at the moment.
     
  13. Anonymous

    Anonymous Guest

    Rex do you mean this?

    <a class="postlink" href="http://www.annecy.org/about/archives/2011" onclick="window.open(this.href);return false;">http://www.annecy.org/about/archives/2011</a>
     
  14. ReX.be

    ReX.be Registered

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    Idd, you have to visit there if you are interested in animation :)
    Met interested people from Pixar, Disney, Aardman: you can follow there courses and get tons of advice. Next year Im gonna try for Pixar :D wich would be a no probably, but at least they would give some tips
     
  15. Anonymous

    Anonymous Guest

    Where is it? Dont think i can reach this atm.


    Btw.

    as para said

    For Driller, which the entire render farm was used, was up to 122 hours per frame.[59] They calculated the rendering durations, adding up to more than 200,000 rendering hours per day—or equivalent to 22.8 years of rendering time in a 24-hour period. Massive computing power was needed so Driller could destroy the computer generated skyscraper. It took 288 hours per frame to render the Driller and the skyscraper along with all the reflections on the glass.[58]

    I want understand now how they rendered transformers 3? because it wasnt rendering 23 years oO, more like some monthes.
     
  16. ReX.be

    ReX.be Registered

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    The driller scene is a very active and complex scene, so its logical it used so much time...but 122h is kinda long :)

    They just used more processors and did most of it in 24h...this is just to brag about how long it took...if I use 1 pc to do my work it takes months to render now I use a renderfarm of 4 pcs's and its 3 weeks hoezaaaa :lol:

    Annecy is in France just under Geneva (I go every year by plane) its in june...you find everything on that site :)
     
  17. Anonymous

    Anonymous Guest

    Okay, maybe Ill be there, anytime, when I got a job maybe.


    But, they say me it took 200.000 Renderhours. What they say is:


    10.000 Computers Rendering 1 Hour = 10.000 Renderhours or?

    So 10.0000 Computer from that Renderfarm need 20 hours to render it? What gives 200.000 Renderhours , or on 1 PC 22,8 years? Have I understood this right?
     
  18. ReX.be

    ReX.be Registered

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    Yes...but this is small stuff compared to full blown animation movies
    Kung Fu Panda 2 : 55 million renderhours and 100 TB data

    Pixar always beats it in American style:

    Cars 2: 12500 cpu's, average of 11.5h per frame witch is 106min x 60 = 6360 sec x 24 frames/sec = 152.640 frames x 11,5 h per frame = 1.755.360 hours rendering on 12500 cpu = 22 billion renderhours

    This is complete utter bullshit ofc this would take like 200 years to render...just throwing around with big numbers :lol:


    Or my calculation is wrong ofc
     
  19. Anonymous

    Anonymous Guest

    Okay but what CPU's and Graphiccard do they use?
    How much does all that system costs? And how do they render it?


    Do they use this kind of graphiccard to support the cpu?

    Quadro 5000
    <a class="postlink" href="http://www.nvidia.de/object/product-quadro-5000-de.html" onclick="window.open(this.href);return false;">http://www.nvidia.de/object/product-quadro-5000-de.html</a>
    <a class="postlink" href="http://www.amazon.de/dp/B003YIZ8XO/ref=asc_df_B003YIZ8XO3969755?smid=A3JWKAKR8XB7XF&tag=testberichtepang-21&linkCode=asn&creative=22494&creativeASIN=B003YIZ8XO" onclick="window.open(this.href);return false;">http://www.amazon.de/dp/B003YIZ8XO/ref= ... B003YIZ8XO</a>


    And do they uses overclocked i7 980x Extreme for example, or more special Server CPU's ?


    20.000 CPU's with 4 cores makes 80.000 cores haha :D.


    But when I asked how they render it? I dont think they install on each server maya/etc, and render it or?
    As you said they used different software but how do they render everything together?


    (Because when I do this, I first take the footage cut it with Sony vegas, render it, and make some effects in after effects, and render it again(cant render both with 1 time)).

    And you said they have 20 different Softwares so I dont thing they render it 20 times for different software effects or?
     
  20. ReX.be

    ReX.be Registered

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    The renderfarms dont use gpu power...so quadro fx are only for workstation to render live some high polygon model...

    The cpu are all server CPU's, so Intel XEON in this case...they are better with computing power and can work together with different cpu's on 1 motherboard.

    The server is just one big pc...they have a program that is installed on every server that can take input from a 1 pc that distribute the information over all the servers...so 1 pc keeps everything in check and collects all the data through a network of harddrives.

    Every software needs his own render, so yes they render everything separately and put it together in after effects or more professionals use combustion... You have to render everything with an alpha to get optimal result...But some programs can be pulled together : AUTODESK programs work together...