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custom map requests

Discussion in 'Team Fortress 2' started by Anonymous, Feb 28, 2009.

  1. Anonymous

    Anonymous Guest

    some of you will have allready noticed that Lethal Zone is experimenting again with a mapvote and as a result of that there have been a great deal of community maps added to them

    If there are maps out there that you think are worthy of community approval and are bound to end up getting approved someday by Valve, do post a request(preferably with some pictures and extra info)

    a great source that all custom maps eventually pass thru is http://www.fpsbanana.com/

    dont know if its allready in our list but one i'd really like to see is Swift
    wich looks like a very nice payload map and is getting some very good feedback, there are some known issues with the map but like most of the good ones, the creator is hard at work on a better version

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    i have to say i hate that font and mountainlogo tho :p
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  2. hellsdevil

    hellsdevil Registered

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    it look like a nice map m8
     
  3. Doelwit

    Doelwit Registered

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    looks very nice indeed :)
    We can always upload new maps.
    For as we are a bunch of lazy bums: please do post the link to the map for us to download ;)
     
  4. blackout

    blackout Registered

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  5. Anonymous

    Anonymous Guest

    not a real request to get a map in our mapcycle but one to just review for the community thats working on it and then in turn eventually leave some feedback on fpsbanana and maybe their website/forum

    pl_VipersDen_b2
    http://www.fpsbanana.com/maps/82891

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    a semi decent map that could turn out to be a great one with allota work done, hope we can do a few matches with only regulars on server 4 as its not even in reach of becoming a solid map for in any of the regular playlists

    observations on my part sofar
    plenty of other details i havent tackled but hope to discuss that with some of you people ;)
     
  6. hellsdevil

    hellsdevil Registered

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    nice one mike look verry nice m8 :evil: :evil: :evil:
     
  7. Snelvuur

    Snelvuur King of Sand

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    played the swift map.. very nice..

    gets a bit messy at the end because of tons of sentry's but still fun.. its like some goldrush parts at the end, you need a couple of ubers for it.. :)

    i think we should try it..
     
  8. blackout

    blackout Registered

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    That's not a swift problem but an engineer whoring one. I don't know any map you couldn't defend with 4 sentries.
     
  9. Snelvuur

    Snelvuur King of Sand

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    i dont know any map, with 4 sentry's which i cant take out as demo/soldier. Sometimes a sentry kills tons of people and then i change to soldier/demo and its gone.. its just stupid.. but hey the noob level is getting pretty big sometimes... a good thing we good regulars, couple of valve's , some comets, bhd, the spades thingy etc etc..

    problem is that when a new map vote is coming, and swift is in the list, and say dustbowl or goldrush is in it.. it will never win..
     
  10. Killvion

    Killvion Registered

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    customs barely ever win at all, because most players just want to play a map they know, I have to say I'm one of those people :roll: once I really know a map it is way more fun than in the time you still get lost...
     
  11. Anonymous

    Anonymous Guest

    i dont get that, even the maps you know you had to learn remember?
    having the "knowledge" of the map as a main motivation sounds just as a lazy ass excuse to me, aside from maybe Steel and Hydro the TF2 maps in general are easy as pie

    the game isnt like say Unreal or Quake where learning all the weaponspots etc is a MAJOR thing
    and you can learn most maps at a fairly easy pace aswell, especially if its a payload one like Swift
     
  12. Jer9

    Jer9 Registered

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    Mike, I think he means that the players usually choose the maps which they know by name.(like the official maps,(dustbowl, goldrush etc) instead of a custom maps of which they never heard of)
     
  13. Killvion

    Killvion Registered

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    I was just talking generaly and the part about me was just a bad day (personal stuf)... and in a bad day you want to play a game you like...and if you than need to learn a map and learn where to get health and be in a team where also the most players are lost or don't know where the objectiv is, than that sucks. and that's why most TF2 players don't wanna play customs they don't know.
    no matter how fun it can be they don't vote for a map where they don't know the way.

    I had the same with cp_Amesterdam, the server filled very rapidly with that one because players who knew it like it sooo much, but as soon as it came with a already full server a lot of people left because it's quite a big map they don't know

    *edit* jer9 made this story a bit shorter :roll: (saw his post too late)
     
  14. Anonymous

    Anonymous Guest

    Cp_stag and broma are both nice maps imo. And what we don't rly need is more pl_maps :/