2 forts ... 1 nukes 98 % big nuke water of dead lager grav 23% nuke jump to get over! B3 max/min 4/1 dodgaball`s speed 2000 damage 150 lagre player clips( by spawner) increes the licht (blok`s) and smhoot the sun (SunSpreadAngle) to 5 it was 1
Yeah. Bucket and I upload these maps to the DB sometimes so they can test it. Most of the time the are having fun
Play this today and it was pretty fun only found one problem with it every so often the enemys nukes come out of the other teams nuke spawner dont know if its deliberate but it can be awkward at times.
I saw a few ugly lines on this map( part which connect nicely). lighting needs work too, it's way too bright and other pars too dark. Absence of a skybox is that nice either.
thanks for the (bug`s) i wuld to another skybox but i dont know how to (klijn beetje maar!) the licht i know it! i wuld not take to long bij 2rings is the licht (on 10) and here 25 i wuld not take to render an map for 55 minuts
map to be removed from cycle until glitch to get under map if fixed , ty red side , left side if your facing the deadly water round in the corner
|LZ| Dogsdieforkills: can you report this with the db_2forts_b1 map |LZ| Dogsdieforkills: theres away to get behind the map where nothing hits you on red team |LZ| Dogsdieforkills: just over the side theres a white gap and you can get in there