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db_2_forts

Discussion in 'Team Fortress 2' started by fatboy not slim[nl], Jan 2, 2010.

  1. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    2 forts ...

    1 nukes
    98 % big nuke
    water of dead
    lager
    grav 23%
    nuke jump to get over!

    B3

    max/min 4/1 dodgaball`s
    speed 2000
    damage 150
    lagre player clips( by spawner)
    increes the licht (blok`s)
    and smhoot the sun (SunSpreadAngle) to 5 it was 1
     
  2. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    update( not yet B3)

    I want gladly be possible or you nice preserve finding for this map?
     
  3. Doelwit

    Doelwit Registered

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    question: how do you test these maps?
     
  4. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    in the lethal zone db server ...............
     
  5. khadgar

    khadgar Registered

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    Yeah.
    Bucket and I upload these maps to the DB sometimes so they can test it.
    Most of the time the are having fun ;)
     
  6. Anonymous

    Anonymous Guest

    yep and if they don't work we just disable them ;)
     
  7. Anonymous

    Anonymous Guest

    Play this today and it was pretty fun only found one problem with it every so often the enemys nukes come out of the other teams nuke spawner dont know if its deliberate but it can be awkward at times.
     
  8. nemonorm

    nemonorm Registered

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    i say keep it that way :badgrin: , might be a slight problem but it keeps you on your feet.
     
  9. Doelwit

    Doelwit Registered

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    I saw a few ugly lines on this map( part which connect nicely).
    lighting needs work too, it's way too bright and other pars too dark.

    Absence of a skybox is that nice either.
     
  10. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    thanks for the (bug`s) i wuld to another skybox but i dont know how to (klijn beetje maar!)
    the licht i know it! i wuld not take to long bij 2rings is the licht (on 10) and here 25 i wuld not take to render an map for 55 minuts
     
  11. nemonorm

    nemonorm Registered

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    map to be removed from cycle until glitch to get under map if fixed :D , ty

    red side , left side if your facing the deadly water round in the corner
     
  12. Doelwit

    Doelwit Registered

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    |LZ| Dogsdieforkills: can you report this with the db_2forts_b1 map
    |LZ| Dogsdieforkills: theres away to get behind the map where nothing hits you on red team
    |LZ| Dogsdieforkills: just over the side theres a white gap and you can get in there
     
  13. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    jah i know it Betha 2 is comming the bug is now gone mayby more bugs but in hammer i dont see bugs
     
  14. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    i know the B2 is chanced!