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db_iPhones_b4(released!)

Discussion in 'Team Fortress 2' started by Anonymous, Feb 7, 2010.

  1. Anonymous

    Anonymous Guest

    So nothing much to say for now it's just the first beta version - very basic:
    2 iphones (one for each team)
    and in the middle - that thingy(4 cows) that the rockets come from :D
    for now the map is both nukes and regular rockets (one at a time of course)

    you die if you touch the snow & iphone's speaker(NOT it the center iphone!).
    the rockets spawner is set to 5% nukes.

    we are alraedy planning the next version of this map~

    things we are going to fix/upgrade:
    -probably will change the iphones' screens-done!
    -make the map bigger-done!
    -will change/fix the skybox-done!(we may add things to the new skybox)
    -rotate the iphones-done!
    -added 2 more spectator cameras.
    -added 2 new textures of speaker and home button.
    -added 1 more iphone in the middle for nukejumps
    -MAYBE change the iphones shape some more

    Screenshots:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Download Links:
    http://www.mediafire.com/?izjkiqnmwlt
    http://www.sendspace.com/file/e4g410

    feedback is welcome and will be appreciated, let us know what do you think :)

    *Please upload the map to the DB server. We wanna test it for real.*

    Thanks, CsJ.
     
  2. DataStorm

    DataStorm Registered

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    Re: db_iPhones

    wouldn't a iPAD be more usefull? at least the teams have more space around them to move. :p

    and when leaky women are playing, its at least thought of... :lol:
     
  3. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    Re: db_iPhones

    okey way hurt things?

    and as you will only on the iphone do then the iphone in the sky place an bord of dead in front of the trigger hurt or something like that
    and mayby add the models/props_c17/lamppost03a_on.mdl to the bsd mayby tf2 players have hl2 and mayby an skybox whit trees
    (and do the spawner spawn down -90 (now is it up))
    and mayby add snow fall

    thats all
     
  4. Anonymous

    Anonymous Guest

    Re: db_iPhones

    need to test it in a real db server.. because we(me and w00t) weren't sure if the iphones are big enough.
     
  5. Doelwit

    Doelwit Registered

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    Re: db_iPhones

    Rip a existing db and check the dimensions.
    That'll give you a good starting point.
     
  6. nemonorm

    nemonorm Registered

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    Re: db_iPhones

    in sdk put an entity. it sould come up as a person (from any one of the source games you have) if it doesnn't you will have to search for it. but its there
     
  7. Anonymous

    Anonymous Guest

    Re: db_iPhones

    entity of what?
     
  8. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    Re: db_iPhones

    i have cheak it and its good i think only need more players as you do 17/17(red/blu) then you need to bi bigger iphone
     
  9. nemonorm

    nemonorm Registered

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    Re: db_iPhones

    when i use the entity tool it just puts a person there , then you can set that to a spawn point (might be different for TF2 to CS:S) but when i use entity gorden freeman comes from hl2-ep1 (even though im using the orangebox tf2 engin source)
     
  10. Anonymous

    Anonymous Guest

    Re: db_iPhones

    OK. i'm working on making the map bigger.

    about the spawn point.. what do you mean? i have 16 of each team(gordon model)
     
  11. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    Re: db_iPhones

    i say all is okey but as you wuld play it whit 10 or 33 players you must add more(gordons in green) info_player_teamspawn
     
  12. Anonymous

    Anonymous Guest

    Re: db_iPhones

    now it's 16 on each team.(was 12)

    uploaded b2 version.
     
  13. khadgar

    khadgar Registered

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    Re: db_iPhones(updated b2)

    Go try it.... NOW ;)
     
  14. Anonymous

    Anonymous Guest

    Re: db_iPhones(b3 very soon!)

    damn it.. bug with spawner and screen. will be fixed asap!

    edit:
    SHOULD work now. but i'm trying to check it really carefully now.

    edit2:
    uploaded b3 and we hope it'll work this time..