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db_riol

Discussion in 'Team Fortress 2' started by fatboy not slim[nl], May 13, 2010.

  1. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    hello i have make an new map for the dodgeball server its simple.

    RED is in the middle and they can jump out the (ring) thing.
    blu must attack and can`t jump to red (whit nuke jumping it can).
    are 4 spammers. but they spawn only 1 nuke.
    as wan is destroy the next wan will spawn.
    the (tunnels) are market ( 1 , 2 , 3 , 4 )
    http://dl.dropbox.com/u/4359134/hl2%202 ... -46-45.jpg ( the schreens are an bit big)
    the midle/tunnels

    http://dl.dropbox.com/u/4359134/hl2%202 ... -54-64.jpg
    view of out an tunnel

    http://dl.dropbox.com/u/4359134/hl2%202 ... -58-37.jpg
    deep water is deadly!
    you can walk from 1 to 2 /3/4 4 to 1 :)

    DL>>> http://dl.dropbox.com/u/4359134/db_riol_a3.bsp.bz2 <<<<
     
  2. DataStorm

    DataStorm Registered

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    I see ratehacker...

    no serious tho you really should set:
    cl_updaterate
    cl_cmdrate
    cl_interp
    cl_interp_ratio
    matching to each other.
    cl_cmdrate = cl_updaterate
    cl_interp = (cl_interp_ratio / cl_updaterate) + max jitter + 0.002

    jitter: the variaty of incoming packets in time while under LOAD (downloading etc)
    for testing see : http://www.pingtest.net

    with them on 66, and the jitter to be 0.002 sec ( 2 ms ):
    rate 50000
    cl_interp_ratio "2.0"
    cl_updaterate 66
    cl_cmdrate 66
    cl_interp 0.034

    /offtopic

    looks fun map, would like to try ;)
     
  3. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    update! the nuks now will spawm (good)
     
  4. Anonymous

    Anonymous Guest

    looks decent... but is it needed? i mean i dont visit the server taht oftenly but i tought we had enough maps there
     
  5. DataStorm

    DataStorm Registered

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    tbh... I'm put off by all the nuke-only maps... its too boring. It used to humor me to teamkill, but even that gets boring after a while.

    I read on Voogru that there is a new nuke model on their servers, is that implemented yet on LZ?
     
  6. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    i think we have version(0.5(zegmaar)) and voogro have 1.25 (of zow) ask an (rood) admin ( the db mode is not for free so .....
     
  7. DataStorm

    DataStorm Registered

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    fatboy, that was not bout your map... the map on the server needed an spawn entitiy I guess.

    as for the map setup itself... its a small middle place for all the red to go. While blue has all the advantage of incoming rockets from 1 place. 1 nuke to blow on the middle, will kill all or most of red. As swaps are not done, only scramble, its not switching sides every round. Red needs more space is my guess. Oh, and some rockets to bounce would be nice.
     
  8. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    jesterday was an old map of it .

    and there is now an new version on the forum