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dbs_gardens

Discussion in 'Team Fortress 2' started by Anonymous, Jun 16, 2010.

  1. Anonymous

    Anonymous Guest

  2. Doelwit

    Doelwit Registered

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    Based on these screenies, would the alpine skybox not look better?
    And the grass texture looks the wrong scale to me, should be smaller.
    Overall, a bit simple map i would say.
     
  3. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    I know its him 2e map so don`t blame him (early ) screen was ferry bad! whit out an light_environment
    and so(kaal) not nice i say about it over the tex scale to big.
     
  4. Anonymous

    Anonymous Guest

    isnt this just about the same as that map on the huge ping pong table? and the map on the highway? whats the ''meerwaarde''/point of this map?
     
  5. Anonymous

    Anonymous Guest

    Ignore this. See below.
     
  6. Anonymous

    Anonymous Guest

    Yes. It works like pingpong. With subtle differences.
    1: Side areas: These allow you to get to the other team's side, but only by rocketjumping, they also influence gameplay by making a wider area of effect.
    2: The map has a wider skybox than pingpong, allowing for more sideways play, and obscuring people's view of the rocket by airblasting it into the trees.
    3. The map compensates for sideways play by not being as long as pingpong, meaning that you'll get rockets that are both up high and off to the sides.

    The texture scale has been fixed.

    I might switch to an alpine skybox in a late version. I wanted it to feel like evening however...