Dodgeball games go fast. Extremely fast, especially when there are less than 10 players. After each round there's 15 seconds of "bonus time" for the winners. In normal servers it lets the winning team kill what's rest of the enemies, but in dodgeball there are never any enemies left. So these 15 seconds are always one big boredom. This becomes very annoying when playing 1on1 or 2on2, as sometimes the round itself lasts not more than 10 seconds, and all the players have to wait the 15 seconds of "bonus round". IMO, the variable "mp_bonusroundtime" should be changed to 5 (now it's 15). It should be noted that 5 seconds, the minimum value of this variable, are more than enough for the traditional taunt+suicide we all like to do.
No thank you. You came up with the suggestion. And if it makes the gameplay or server better then who am I not to change it?
the victor side has VERY short time to look at what damage/kills they did... it changes within a sec to the losers side. /edit: sorry wrong comment