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dodgeball updat fgd

Discussion in 'Team Fortress 2' started by fatboy not slim[nl], Sep 17, 2010.

  1. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    voogr have update his fgd (for hammer*stuff*) and this is it!

    flDodgeballAgility(float). Dodgeball agilityDodgeball turn radius. FatBoys auto adjust to 65% less agile.

    flFatBoyBlastRadius(float). FatBoy Blast Radius384 Size of the FatBoy's blast radius (damage is constant).

    input SpawnDodgeBall(void). Force spawn a dodgeball. Ignores all limits.

    input DetonateRockets(void). Detonate all rockets belonging to this spawner.

    output OnTeam1Deflect(void). Fired when rocket is deflected by blue.

    output OnTeam2Deflect(void). Fired when rocket is deflected by red.

    that is it yoin db labs for the zip/fgd <<< only for mappers! <<<

    thanks you Pascal.