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Few idea's on improving LZ.TF2 servers.

Discussion in 'Team Fortress 2' started by Anonymous, Dec 3, 2007.

  1. Anonymous

    Anonymous Guest

    Playing a lot on your servers, imo they are maybe the best on the net, but there's always room for improvement. Some idea's from me:

    1. Spawnpoints in a few custom maps: They are assigned by the mapper as points to spawn, but not as spawnpoints, this means that you can't switch classes without dying in spawn, this is not supposed to happen. I hope LZ has a mapper good enough to fix this for these maps. lazytown is (was?) one of those maps, I've played on servers with a fix for that on lazytown, dunno if LZ has that version. There are a few more custommaps with this small problem.

    2. Duration of suddendeaths: 5 minutes sometimes brings good SD's but often it's too long and quite boring for a lot of early casualties. Maybe make the SD's 3 or 3.5mins to give some time for a few good assaults but not for lazyness. Maybe mix in the Redshirt melee(hvy) only mod! Looking forward to box some here and there.

    3. Assaultmaps timelimit: Talking about Dustbowl and Castle, often both sides can't be played completely. One side plays 3 stages offense and after 1 stage on the other side time's up and we switch to another map. Maybe it is possible to set timelimit different and play both sides completely (succesful defense or all 3 stages) before switching. Maybe also make the reward for capping on those maps a bit shorter, often I see 20minutes left on stage 3 of these maps, that's a lot.