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FF2 Bosses

Discussion in 'Team Fortress 2' started by Shadow, Apr 19, 2014.

  1. Shadow

    Shadow Registered

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    Think it's time to do a cleanup on these, all these bosses can be modified but many are so either broken or over powered that it might be best to just remove them.

    Default ones:
    -Ninja Spy
    -Cristian Brutal Sniper
    -DemoPan
    -Vagineer
    -Saxton Hale
    -Seeman & Seeldier

    Defaults would be kept for sure.. but let's see if anyone would like to keep any specific bosses and see to altering some abilities to make it more balanced.
    Bosses that aren't mentioned should be removed.

    No I will not list all the non default bosses as there is a lot of them. Please don't list bosses you want removed, but ones you'd like to keep.

    Let's show some love to FF2 and get it going properly.

    Cheers
    ~Shadow
     
  2. rswallen

    rswallen Wizzard

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    or duplicates :D
     
  3. Shadow

    Shadow Registered

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    So... So... true... can't believe I forgot to add that...
     
  4. Zano0

    Zano0 Registered

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    Painis cupcake must be kept, but the skin should be changed back to normal, I don't see a reason that why it was changed into a chef in a first place.
    These bosses should be kept too:

    -Painis Cupcake (Skin must be changed back to it's original)
    -Gangplank

    Gaben should be added. It was removed for some reason.
     
  5. Yoshey

    Yoshey Registered

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    Im guessing Gaben got removed cuz of the Rage. The rage is ok but it can glitch the server. If the rage is used when a specific thing is happening (atleast it was before i left for a while) it could make the server stuck to be forever in the Slowmotion till the server restarts.

    We just need a list of all ff2 bosses, so ill take my time and look in the folder and list up all ff2 bosses we currently have.
    ass_pancakes
    bad_ass_engineer (duke nukem voice so technically a duplicate)
    banjo
    bart
    billy
    bionic_commando
    bob_the_builder
    bugs
    chainsaw_billy
    chucky
    conker
    count_dracula
    crash
    cyclope
    dark_vader
    deman
    demopan
    donkeykong
    duke_nukem
    franky
    freddy_krueger
    gangplank (bad duplicate of v2)
    gangplank_2
    garfield
    gentlespy_tex
    ghostbusters
    gingerbread_man
    goofy
    grinch
    gumby
    headless_horsemen
    invisibleman
    jason
    jeff_the_killer (i hate his rage, putting a jeff picture on everyones screen, god i hate that screen. I wish a replacement of it :>)
    kermit
    kratos
    luigi
    mario
    manny
    maximilian
    merasmus (WAIT THAT BOSS EXISTS? WOO)
    mummy
    ninjaspy
    oldnick
    pacman
    painis_cupcake
    pink_panther
    pinkiepie (no real textures, no models folder in download/models/freak_fortress_2)
    popeye
    rappy
    rayman
    robbierabbit
    santa_claus
    servantgrunt
    skeleton
    slimer
    the_fly
    wall_e
    war_machine
    weepingangel
    witch

    I would like to keep
    weepingangel
    Mario&Luigi (however the flaregun should only have 3 shots and not like 8 per rage)
    Gangplank_2 (this guy is pretty balanced, however u cant see the ueber after the rage :( )

    the other bosses i dont see often so i cant really tell it. But Shadow i think it would be a better idea to list up all the bosses you wannt to remove, or you badly wannt to be removed. That would make it easier since this way you mostly only list up your favourite bosses and the balanced but not really loved bosses will be removed and that aint great :/
     
  6. Lord_Dragmore

    Lord_Dragmore Registered

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    seriously..
    i made a post about this do not know how long ago....
     
  7. Zano0

    Zano0 Registered

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    Thanks Yoshi, with your list I can list what to keep and what to toss.

    ass_pancakes Keep
    bad_ass_engineer Toss
    banjo Dunno
    bart Toss
    billy Toss
    bionic_commando Keep
    bob_the_builder Toss
    bugs Toss
    chainsaw_billy Toss
    chucky Toss
    conker Dunno
    count_dracula Toss
    crash Keep
    cyclope Toss this black scottish cyclope
    dark_vader Definitely toss, or at least make it better
    deman Toss
    demopan YES!!
    donkeykong Keep it just because its op
    duke_nukem Keep the nuke, toss the engineer
    franky Keep
    freddy_krueger Keep
    gangplank Definitely keep
    gangplank_2 If this is required for team of 2, then keep
    garfield Toss, rage makes it glich
    gentlespy_tex Keep, it is original
    ghostbusters Toss, reskin of a witch
    gingerbread_man Toss, same as garfield
    goofy Keep
    grinch Keep, has an original rage
    gumby Toss, WHAT THE **** IS THAT THING!
    headless_horsemen Dunno
    invisiblemanDunno
    jason Keep
    jeff_the_killer Keep, just because of its rage :)
    kermit Toss
    kratos Toss
    luigi Keep
    mario Keep
    manny Toss
    maximilian Overpowered only reason to be kept
    merasmus Keep
    mummy Toss, the slow bosses are annoying
    ninjaspy Keep
    oldnick Keep
    pacman Toss, lame
    painis_cupcake Keep, just change the skin back to normal
    pink_panther Toss
    pinkiepie Toss, I don't want brony war here
    popeye Dunno
    rappy Quite same as demopan, not sure if toss or not
    rayman Toss, the game keeps downloading its soundfiles and is lame anyways
    robbierabbit Keep, or eye will kill you
    santa_claus Toss, playermodel is from gmod
    servantgrunt Keep
    skeleton Keep
    slimer Toss, it doesn't even have any moving parts
    the_fly Dunno
    wall_e Dunno, same as maximilian
    war_machine Keep, completelly op hale, but I think that few hales should be
    weepingangel Toss
    witch Keep
     
  8. Shadow

    Shadow Registered

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    Here's the thing. Many bosses are dupes, and many overpowered in several ways... others have bugged models or hitboxes.. So the bosses you want to see uber on but don't .. it's something that can't be fixed on our end.. We can mess with their abilities, change their base class mess with their stats. But that's the limit, the rest we'd need a modeler.
    I don't have favorite bosses I want to keep. I just listed the default ones that come with the FreakFortress2 Mod pack.

    The problems I see are many bosses have broken hitboxes/models, others have too many abilities or too many broken abilities..

    That's why suggesting removal of many bosses.. once we decide which we're keeping we'll see to balancing them out.. My suggestion personally is to remove all doubles and all broken model/hitbox ones.

    But asking here because I hope some people care.. let's see some more opinions.. so far only one.
     
  9. Yoshey

    Yoshey Registered

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    I allways wannted to have a look into modeling, i think it shouldnt be harder as mapping ;)
     
  10. Shadow

    Shadow Registered

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    Let me point you to the models we have... great example of how bad modelers can be.. and how hard it can be to even it all out..

    It's not impossible obviously.. but takes a good bit of time and dedication before one can say with confidence "I can model properly"

    Good luck on it though :3
     
  11. Yoshey

    Yoshey Registered

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    yeah but i think i will need some time till i can propperly model. Atm i just cant bring myself to start how modelling works xd