So you might notice less crashes (hopefully close to about.. 0) since the last update fixed our crash issue. On the side node, the critvote never worked that "well", after debugging the whole night i finally found the issue. Seems that we have this stalemate thingy installed , but with a added plugin which turns off crits in that same stalemate (seperate plugin) now this plugin isn't really clever since it only assumes you have a crits on server. (and the calls in the plugin where bad, on roundstart instead of on mapstart) Anyway, critvote should work normally again, so please let me know etc etc... And yes i'll update the critvote so that option 1 will be disable, and if its 10/10 votes on/votes off it should turn it OFF. I have this in my testlab running and should come online shortly (but i have to nuke your preferences, but hey its better the before!) Off to bed..
In the words of the Announcer "yes, YES, YEEESSS!". More glad to hear about the critvote being fixed, disabled on a draw and the number 1 option is disabled/crits off. I've literally only been killed by 3-5 non crits today. Yes Valve, random crits works fairly well on Vanilla TF2, but not with all these crits/situational crits/overpowered weapons flying around. Good work Snelvuur
I had to do a installation at night for work, but once i start, then dba has to do something and i have "nothing to do" better do this then something else. I've also found afk manager is a bit buggy, seems the last update came with new phrases which where not deployed last time, thats next on my list after i deploy the adjusted critvote