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Fov and viewmodel_fov stuff

Discussion in 'Team Fortress 2' started by JaptorResus, Jul 4, 2011.

  1. JaptorResus

    JaptorResus Registered

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    So what field of view (fov) are you using in Tf2?
    I played with a 75 fov a long time and recently began to play with 90. I got a lot better after switching to 90 o_O don't know why.
    And I also changed my viewmodel_fov from 70 (default I think) to 80, looks a lot better in my opinion.
    What do you guys think of that? Or isn't fov that important than I think it is :p
    I'm curious what fovs you guys are using :D
     
  2. Q-Ball

    Q-Ball Registered

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    fov_desired 90
    viewmodel_fov 110
     
  3. Permzilla

    Permzilla Registered

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  4. Scorchy

    Scorchy Registered

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    FOV is important.

    fov_desired 90
    viewmodel_fov 66 for me (i'd rather switch viewmodels off but I cba)
     
  5. Alias

    Alias Registered

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    FOV is 90... as for view model, have it default, dont see why seeing more of the gun makes you better :|
     
  6. Bye Bye Mr. Moon

    Bye Bye Mr. Moon Registered

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    [​IMG]
     
  7. DataStorm

    DataStorm Registered

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    fov_desired 90
    viewmodel_fov 64

    on sniper/scout:
    fov_desired 75

    as engy
    fov_desired 85

    combined with my widescreen its 110 degrees or something with 90.
     
  8. Killvion

    Killvion Registered

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    For scout and sniper I usually have them off.
     
  9. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    90 70 :p ( or 0 :p as i do make screenschots!)
     
  10. Anonymous

    Anonymous Guest

    FOV : 90
    Viewmodel : 75
    8)
     
  11. Anonymous

    Anonymous Guest

    FOV 90
    I hide my weapons, why would you want to miss that bottom right corner!
     
  12. NoScope

    NoScope Registered

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    fov_desired 90
    viewmodel_fov 90-120 (even tho I almost never use view models)

    Scout plays well with viewmodel_fov 20 tbh :D

    PS: try viewmodel_fov 200 and quote this if you laughed :lol:
     
  13. Q-Ball

    Q-Ball Registered

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    [​IMG]
    Nope, nothing funny at all

    :lol:
     
  14. Anonymous

    Anonymous Guest

    Are you srsly playing with that graphic? :shock:
     
  15. DataStorm

    DataStorm Registered

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    lots do it, DX8.1, toned down all, only HW models on players.
     
  16. Anonymous

    Anonymous Guest

    I also got alot better since i used the maximum FOV you can use in Advanced options.. Thats weird.
     
  17. DataStorm

    DataStorm Registered

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    thats cos you have a bigger overview of the battle, and can react better to flanking.
     
  18. Anonymous

    Anonymous Guest

    90
    r_drawviewmodel 0
     
  19. Anonymous

    Anonymous Guest

    fov_desired 90
    viewmodel_fov 0
    8)
     
  20. Anonymous

    Anonymous Guest

    fov_desired 90

    The other one is on 65 or something, just enough for not having floating arms (usually).

    I think I'm gonna turn weapon models off when I play a lobby next time.