Hello there, first off, you gotta know that I'm not new to PC hardware and games, so don't tell me stuff like "have you tried updating your gfx card's drivers?" - thank you Have I tried downgrading them yet? No. So here's the story: I just got myself a brand new ZOTAC GTX560 Ti AMP! card, which performs perfectly fine. In 3D mark Vantage, in AC Brotherhood, in The Witcher 2, in BFBC2. I can play them all maxed out at 1920x1080, no problem. My problem is Team Fortress 2. My previous card was a ATi Radeon HD 5770 which ran the game at max settings just fine, FPS hardly went below 100, I also capped it at 121 back then. Now since I have this card I'm getting serious FPS breakdowns (remember: ONLY in TF2!), I can't really play the game on 24p pubs anymore, the fps breaks down to 30 at times and I cant seem to find a solution for that. 2011-08-04 14:50:33 - hl2 Frames: 5401 - Time: 70341ms - Avg: 76.783 - Min: 43 - Max: 124 looks like this then My specs are: AMD Phenom x4 955 @ 3.45 GHz Zotac 560ti AMP 4 gb DDR2 RAM Nv 720D Chipset AM2+ Motherboard And a X-fi Platinum So I tried reinstalling steam, deleting the TF2 cache and all that but nothing seems to help. Any ideas?
So why not try to downgrade them? Ati drivers arent so good. Had to reinstall older ATI drivers to play COD:BO again after an update... But uninstalling drivers is tricky, since you are good with pc: find a driversweeper and get back a few versions to see if it does the trick...
Yes ATI drivers are bad. :roll: I just installed a nV (The 560ti is not an ati card ) beta driver, if that doesnt work, I'll try one from a few months ago
<a class="postlink" href="http://fakkelbrigade.eu/chris/configs/" onclick="window.open(this.href);return false;">http://fakkelbrigade.eu/chris/configs/</a> ?
:lol: sry red it to fast thought it was your hd5770... From a hd5770 to a 560ti...I still have a HD4890, everything works still fine. Great difference ?
The funny part is that even with the max frames config I get these breakdowns Again my hardware can run other games, that are a way more taxing perfectly fine, it's only TF2. Also, before someone says "your processor is too slow, derp" (which is plain wrong): Both CPU and GPU are bored playing TF2. Cpu goes around 50%, GPU around 20-40% Huge difference
in launch params: -threads 4 in autoexec.cfg (AMD Quad Phenom's only): Code: // use in launch params: -threads 4 // or -threads 6 if 6 core. host_thread_mode "2" // def. "0", Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) mat_queue_mode "2" // def. "-2", The queue/thread mode the material system should use(options/video/advanced/ "Multicore Rendering"): // -2 = legacy default // -1 = default // 0 = synchronous single thread // 1 = queued single thread // 2 = queued multithreaded // This setting determines the threading mode the material system uses. // Value of 2 uses multi-threaded mode. Many users report performance // increases on multi-core systems when setting this variable to a value of 2. r_threaded_client_shadow_manager "0" // def. "0", r_threaded_particles "1" // def. "1", Determines whether the particle system is multi-threaded. // This should be set to 1 on systems with multi-core CPUs. r_threaded_renderables "0" // def. "0", Determines whether part of the rendering system is multi-threaded. // This can be set to 1 on systems with multi-core CPUs to potentially improve performance. r_queued_decals "0" // def. "0", Offloads a bit of decal rendering setup work to the material system queue when enabled. on(1)/off(0) r_queued_post_processing "1" // def. "0", r_queued_ropes "1" // def. "1", cl_interp_threadmodeticks "1" // def. 0, Additional interpolation ticks to use when interpolating with threaded engine mode set. // 1 for better speed. 0 for stability. cl_threaded_bone_setup "0" // Def. 0, Enable parallel processing of C_BaseAnimating::SetupBones() // Often it causes a blinking world/viewmodel when on. cl_threaded_client_leaf_system "0" // def. 0, Note: it makes it crash when on some machines
I never get why people complaing if they get "only" 30 fps. I've played with less for ages, and I wasn't _that_ bad when I stopped playing it regularly.
I used to play with 10-20 fps~ It is bad for hit detection, you cant react that fast, you cant aim that precisely, and if youre used to higher fps rates you see it stuttering a lot.
delete the tf2 config and deactivate steam clouding. start the game, set your settings and connect. take a look if its better. Also check fps_max . you should set it to like fps_max 500
I had the same issue. You'll actually find 2 or 3 threads from me about this issue in this section. Played with m0re's max fps config and only got like 9-20 fps. However when using the chris max quality config it wouldn't become any worse. When I bought a new video card, the improvement wasn't all that great (from Geforce 9600 to a GTX 460) However, as time progressed, it kept getting better and better. I still have no clue why or how, but the issue resolved itself overtime. My fps became better and better. Now I have it capped at 121 and it runs a stable 90-110.
If anything, my fps gets lower and lower. Now I also get occasional freezes which range from half a second to ~2 seconds. If this goes on, even when i got my new mobo and ram, I'll get rid of this game.
I had the same problems, after setting antialiasing and filtering mode to highest, I had around 40-50 fps again, 20-30 before... I know it doesnt make much sense but it worked for me