There is more new about the upcoming class update. We all know this is going to happen in 2009, but now we have more details about this. for you xbox players (i dont believe a xbox player is reading this, but he.. what the hell ) there is going to be a mayor (bigger then big) release: so hold on to your seats, because team fortress 2 is far from dead
oeoeoe!!! i wanna see nike air shoes for the scout, so no doublejump but triplejumps! And maybe baseball gloves so he can catch rockets
A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive the update. The specific changes include: - The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is - The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded - Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets - Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage - Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs - The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.) - Added an achievement tracker that will allow people to choose specific achievements that they are trying to get - There is now a custom icon for death messages when the player was killed from a critical hit - Added a new particle effect for when a player enters the water - Added smoke to the feet of a rocket jumping soldier - Players will now have some particles swirling around them so other players can see when they are overhealed does that mean that sticky's can be "shot" ? as in, removed completely..?