made a couple of vid's: [youtube]http://www.youtube.com/watch?v=CGygnpKKvm0[/youtube] just a testcase [youtube]http://www.youtube.com/watch?v=TWT-sAlxvl0[/youtube] smoothing trial 1/3rd speed [youtube]http://www.youtube.com/watch?v=8Vf7m8KsKzs[/youtube] smoothing trial on NORMAL speed
Have embedded tghe videos for you. What is exactly th epurpose ogf the vids? Testing? second one with following the rocket is interesting, different perspective
yeah, made 'm links cos the forum did not allow the "&hd=1" addition to the url if using the tube tags. (to view 'm in HD directly so you dont have to click that first) both are just testing indeed. first one for how the quality would hold from using a certain compression. second one was just trying the smooth option, and that map really had the space and overview needed for it. The time the rocket took to get to the other side was long enough to slow a little on both sides and make detail closeups without going very boring slow speed (and btw, its on 1/3rd speed, i'm rendering the same one on full speed, will ad later). Audio was unusable, cos if you stretched that out it was just not bearable.. thats why a music track is under it. fyi... i'm actually standing on highest platform on red side (spawnpoint).... but with smoothing your model will not appear if you look that way. had to search a lot of footage where I wasn't involved with the play AND ALIVE (you cant smooth from a spectator demo) and a long nuff bouncing and forth to make this interesting.