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Important Map testers needed

Discussion in 'Team Fortress 2' started by Panromir, Jan 21, 2015.

  1. Panromir

    Panromir "10/10 amazing guy"

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    Hey community!

    I've been talking to Shadow about the state of some VSH maps. You're probably also aware that a lot of the Mod's balance depends on both: The map's design and the plugin balance. Currently we don't have many people working on the map balance though, and those that do are busy.

    They need our help and therefore I'm asking everyone to help out in their free time to help them and improve the saxton servers.
    This means that I will create a forum with one topic for every map, that map makers can use to update their project status and upload the most recent version of their maps. You can then download the maps and test them in and out for bugs and possible improvements. As for the rules, obviously you will be able to read them there.

    In case you are capable of editing maps or creating maps altogether, please let us know! With nemesis gone, I'm not quite sure who should be responsible of overseeing the maps section then. We will see about that!
     
  2. Yolbe

    Yolbe Registered

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    I would like to help :)
     
  3. PixelBacon

    PixelBacon Registered

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    I sure can look into some maps to find some bugs/exploits.
    Count me in :D
     
  4. Zano0

    Zano0 Registered

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    I'll gladly offer my assistace to try out these recently emerged VHS maps.
     
  5. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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  6. Yoshey

    Yoshey Registered

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    I could try helping with editing some maps. Darkness was and is a great teacher from me.

    Just gotta have some map names. :(
     
  7. TheChoba

    TheChoba Registered

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  8. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    i like to help but its hard for me to get time most of the time i have is in the weekend
     
  9. Matt

    Matt Registered

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    I would help out...however I've never played VSH so no idea how it would be set up.

    I'm currently working on the trade map at the moment but I may check it out at some point after that.
     
  10. Darkness899

    Darkness899 Registered

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    VSH maps are basicaly arena maps, the plug in does all the work.
     
  11. Zano0

    Zano0 Registered

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    There should be some standards for most of the VHS map, to make them more even and fare for everyone.
    Exceptions to these standards could be present only in some of the maps.
    These are my recommendations that VHS maps should pass in order to be even:


    1. No map should contain a hiding place which has only a small entrance and requires crouch to enter.
    (I think these kind of places are nearly cheating, as if heavy or other classes are in this kind of location, it's nearly impossible to kill them even with rage since they can push you back where you came from, because crouching is slow)


    2. A map should not contain health and ammo packs larger than medium.
    (Large ammo and health packs gives just too much advantage for Red team)


    3. Most of the health and ammo packs have to be scattered around the map.
    (This is quite obvious)


    4. Blu spawn must be out of sight from Red spawn, even if Congaing.

    (The Hale loses the element of surprise if a sniper can just Conga closer to hale and mark him when the round starts)


    5. A map shouldn't contain an entinity which kills full HP hale instantly.

    (Pyros would just airblast the Hale constantly to the entinity)

    6. No map should contain more than two high pilars away from each other, where engineers are able to lay their sentries.

    (Cactustemple has these kinds of pilars outside, when there's two sentries on top, superjumping and raging the other will be uselles, since the other shoots you away, at least you can attack from the pyramid, but this isn't the situation in all maps)
     
  12. Darkness899

    Darkness899 Registered

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    I'm pretty sure the plug in handles this. All ammo kits are replaced with small ones (even if you place large or medium ones). I'm not sure about hp kits, but I think it replaces large kits with mediums.
     
  13. Shadow

    Shadow Registered

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    Replaces all ammo packs to small, doesn't touch the healthkits.

    To Matt's ideas.. how about we first get new maps going before filtering them out.. we filter out maps that are bad for gameplay anyway.. it's playtested and you get feedback latter.. if it's bluntly obvious it's not accepted but most of the standards you named are normal to any tf2 map, although there's exclusions you can do.

    I personally think large kits have their place in the game.. if it's a lonely kit in a dangerous place, yeah, if there's not that many kits in the map, also yeah. There's always balancing in the map.. just gotta figure out what you need to do to make it balanced.

    If everyone follows a certain standard.. maps become generic and non enjoyable because they're all based on the same principle.. I believe everyone should be creative. We'll balance it out as it progresses in the making..

    So generally.. don't make standards.. forces all maps on the server to be boring and us losing players.
     
  14. Matt

    Matt Registered

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    Yeah once I am done with the trade map I'll have a crack at some ideas after actually playing the game mode, as I've never played it before. :(