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map:tfdb_Egypt

Discussion in 'Team Fortress 2' started by fatboy not slim[nl], Feb 22, 2012.

  1. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    Egypt is just an smal map (open) map and its just an smal map like 3 mb

    https://www.dropbox.com/gallery/4359134/1/mappppy?h=2b49d0

    cant say enny thing more

    <a class="postlink" href="http://dl.dropbox.com/u/4359134/tfdb_Egypt_a1.bsp.bz2" onclick="window.open(this.href);return false;">http://dl.dropbox.com/u/4359134/tfdb_Egypt_a1.bsp.bz2</a>
     
  2. Anonymous

    Anonymous Guest

  3. Callipotech

    Callipotech Registered

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    You really did a great job :D
    After that small conversation about cactus! :D
     
  4. Jer9

    Jer9 Registered

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  5. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    can some 1 plz upload this map
     
  6. Snelvuur

    Snelvuur King of Sand

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    Ow.. didn't know you wantefd that :)
     
  7. Snelvuur

    Snelvuur King of Sand

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    Its on the dodgeball server now, you have to manually select the next map (you can do that)

    then you can test it a bit and see how it goes. If it gets the "ok" from you i'll put it in the rotation.
    Also, i've removed the capital "E" into a "e" just always use lowercase, rare condition can happen where it wont download the map because of that.
     
  8. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    its IS playable BUT you cab shoot players and some of the players dont have ammo regen :(

    so i like to see what you have on the server i mean where all the comands are i mean like this nemo and khadgar know it they have make tyhat

    Code:
    sm_dodgeball_reflectinc 0.25
    Code:
    sm_dodgeball_enabled 1
    Code:
    tf_arena_use_queue 0
    this i mean there is samting but yer
     
  9. Snelvuur

    Snelvuur King of Sand

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    You should check the alliedmodders link for the plugin we use, and look at how it is done there.. The plugin itself is working fine, its a map issue then.
     
  10. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    i let the server do it his self .. :(
     
  11. Snelvuur

    Snelvuur King of Sand

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    no clue as to what the status is now then..
     
  12. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    here it is <a class="postlink" href="http://dl.dropbox.com/u/4359134/tfdb_egypt_a2.bsp.bz2" onclick="window.open(this.href);return false;">http://dl.dropbox.com/u/4359134/tfdb_egypt_a2.bsp.bz2</a>

    <a class="postlink" href="https://www.dropbox.com/gallery/4359134/1/mappppy?h=2b49d0" onclick="window.open(this.href);return false;">https://www.dropbox.com/gallery/4359134 ... y?h=2b49d0</a>
     
  13. Snelvuur

    Snelvuur King of Sand

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    its on the server, test it. (change nextmap)
     
  14. Anonymous

    Anonymous Guest

    looking forward to playing on this one fatboy looks cool, below is the list from the modders site think they are default values though don't know if you guys use the default settings :?
    I'm afraid your on your own when it comes to the correct input values to use, that's secret admin stuff :lol:
    I'm sure they will help you, looks awesome though dude nice one hope you get it all sorted :D

    Commands
    *sm_dodgeball_rocket <team> - Fires a rocket from the specified teams next launcher, team can be either 2 (red) or 3 (blue).
    *sm_dodgeball_headrocket - Fires a rocket from your eyes, what more is there to be said.
    *sm_dodgeball_rocket_nuke <team> - Fires a nuke from the specified teams next launcher, team can be either 2 (red) or 3 (blue).
    *sm_dodgeball_headrocket_nuke - Fires a nuke from your eyes, what more is there to be said.

    ConVars
    *sm_dodgeball_enabled = 1 - Guess. Use this instead of (un)loading on the fly.
    *sm_dodgeball_check_map = 0 - Check if running on a tfdb_ map (disabled by default as it'll always reset *sm_dodgeball_enabled to 1 on a mapchange).
    *sm_dodgeball_force_class = 1 - Force players to select the Pyro class.
    *sm_dodgeball_force_loadout = 2 - Force players to have a loadout sutible for dodgeball, 0 = Do nothing, 1 = Just modify flamethrowers, leave other weapons.
    *sm_dodgeball_deflect_players = 1 - Allow players to airblast other players.
    *sm_dodgeball_spawninterval = 1.0 - Timer interval the each rocket is spawned on.
    *sm_dodgeball_autojoin = 1 - Whether or not players should be auto-assigned to a team on join.
    *sm_dodgeball_criticals = 1 - Enables or disables whether the rockets spawn as criticals. Having this off, the rockets will be mini-crits after a reflect but have no team colour. Nukes are never critical.
    *sm_dodgeball_weaponparticle = 0 - Particle to apply using attribute 134. 0 (disabled) or 3 are the only decent choices. Requires a reconnect to take affect.
    *sm_dodgeball_gamedesc = 1 - Sets the game description to "TFDodgeball".
    *sm_dodgeball_nuke_targetbeep = 1 - When a nuke locks onto a target, a sound is played to the new target if this is set.
    *sm_dodgeball_nuke_glow = 1 - Makes nukes have the intel/cart glow on them.
    *sm_dodgeball_nuke_chance = 0.01 - Chance that a rocket being spawned will be a nuke.
    *sm_dodgeball_nuke_radius = 500.0 - Damage radius for nukes, regular rockets are 146.
    *sm_dodgeball_dissolve_weapons = 1 - Dissolves weapons on death (as they are useless due to regenerating ammo), looks quite cool.
    *sm_dodgeball_dissolve_players = 0 - Dissolves players on death, ruins the whole exploding rockets thing. Nukes always dissolve players.
    *sm_dodgeball_dissolve_delay = 1.0 - Delay before dissolving.
    *sm_dodgeball_basedamage = 15.0 - Specifies the 'base' damage rockets are spawned with, the standard TF2 calculations happen based on this value, the default allows 3-4 hits before dying.
    *sm_dodgeball_maxrockets = 10 - Max number of rockets to have spawned at once, 0 disables. The spawning commands above can screw this up.
    *sm_dodgeball_speedmul = 0.5 - Value that the base rocket speed (1100) is multiplied by.
    *sm_dodgeball_reflectinc = 0.02 - Percentage(ish) the rocket speed is increased per-airblast.
    *sm_dodgeball_turnrate = 0.25 - Amount that the rockets can turn each frame.
    *sm_dodgeball_basedamage_nuke = 500.0 - Specifies the amount of damage nukes do, this isn't the same as regular rockets as nukes are not critical.
    *sm_dodgeball_maxrockets_nuke = 1 - Max number of nukes to have spawned at once, 0 disables. The spawning commands above can screw this up. If a nuke is going to spawn and this limit is reached, a regular rocket is spawned in it's place (if the rocket count is also below sm_dodgeball_maxrockets).
    *sm_dodgeball_speedmul_nuke = 0.2 - Value that the base rocket speed (1100) is multiplied by.
    *sm_dodgeball_reflectinc_nuke = 0.02 - Percentage(ish) the nuke speed is increased per-airblast.
    *sm_dodgeball_turnrate_nuke = 0.1 - Amount that the nukes can turn each frame.
     
  15. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    i have test it it was pritty good only i dint add this sm_dodgeball_force_loadout 2 so that was the problem
     
  16. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    new new new map

    <a class="postlink" href="http://dl.dropbox.com/u/4359134/tfdb_egypt_a3.bsp.bz2" onclick="window.open(this.href);return false;">http://dl.dropbox.com/u/4359134/tfdb_egypt_a3.bsp.bz2</a>

    i have lower the spawners
    and bit more props! (litle bit)
    make the playerclip play ground bigger.
    make cactus hurt.
    hurting water bit more!
     
  17. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    bump ;p .. sorry but how can you see what map are on the server in the admin menu ???
     
  18. Darkness899

    Darkness899 Registered

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  19. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    FAIL PROP hunt :p