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Melee sudden death needs to go

Discussion in 'Team Fortress 2' started by Anonymous, Oct 10, 2010.

  1. Anonymous

    Anonymous Guest

    I don't want to offend people that supported melee sudden death, but personally i regard it as bad move for LZ servers.
    Why? Because melee weapons are not the same in this game.

    Last time I died as GRU heavy BEFORE I could even make it to the battle field. I had preset only 100 hp (for some unknown reason) and every second lost 6 hp (because that's how the unlock works). Another round i get stuck up with a worthless axtinguisher while Equalizer soldiers or (insert some other overpowered melee here) dominate the round.

    For the love of God, change this. Do whatever you want to do, make it stalemate, normal sudden death, award wins based on the points but no melee sudden death.
     
  2. Anonymous

    Anonymous Guest

    I agree melee sudden death fails.
     
  3. antou(fr)

    antou(fr) Registered

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    That's because it's not as we want it to be, because of some bugs valve should fix ; normally, it should be everyone with the same class and the same weapon.
     
  4. Anonymous

    Anonymous Guest

    also, there's skill in melee too.
     
  5. Pablosky

    Pablosky Potato supreme

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    Not if it's Pyro vs Equalizer...
     
  6. Knightmare

    Knightmare Registered

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    I thought we had it so everyone was the same class?
     
  7. Morrolan

    Morrolan Registered

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  8. Killvion

    Killvion Registered

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    Well, I never experience it... I did experience a loss because of timelimit on a payload map. if it are bugs we can fix, perhaps install it for the payload maps as well, so it happens more often, and we can fix it.
     
  9. Q-Ball

    Q-Ball Registered

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    This
     
  10. Snelvuur

    Snelvuur King of Sand

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    valve screws us over big time.. before the polycount update we where running fine, i was updating all servers so it would run smooth. Now this crap .. arghlz
     
  11. Anonymous

    Anonymous Guest

    valve fucked us hard with the last update :doubt: half of the plugins we ran are busted or don't work how they should... will disable it for now
     
  12. Duck

    Duck Registered

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    Also, spies can disguise and still 1 hit backstab people
     
  13. Snelvuur

    Snelvuur King of Sand

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    thats pretty lame.. we will put it on the list..
     
  14. Anonymous

    Anonymous Guest

    isn't that the whole idea of a backstab? :lol:
     
  15. 300_Angry_Kittens

    300_Angry_Kittens Registered

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    Before the update everyone got switched to the same class with the same weapon, but valve screwed the plugin, so i say remove it for now, and re-install it when the bugs are fixed.
     
  16. Anonymous

    Anonymous Guest

    it's allready disabled xD
    just had to disable the config ;) so now waiting for an update
     
  17. Anonymous

    Anonymous Guest

    thank you very much.

    On a sidenote, does that end prematurely payload maps when server map time runs off? cause i started to get that now.
     
  18. Anonymous

    Anonymous Guest

    allways did that... its valve's fault for making cvars that don't work :roll:
     
  19. Killvion

    Killvion Registered

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    I don't like it though. Just let us finish the round. It's not like in a 5cp that in theory the match can continue endlessly if the middle-point gets recapped everytime.
     
  20. 300_Angry_Kittens

    300_Angry_Kittens Registered

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    Was playing doublecross today, the map time ended in a draw so we had a melee sudden death?

    Thought you removed it?

    (Was either all maps 1 or 2 dont know which)