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New Maps - Dodgeball and Prophunt

Discussion in 'Team Fortress 2' started by khadgar, Aug 10, 2010.

  1. khadgar

    khadgar Registered

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    Special servers, deserve a special topic ;)
    These servers can also use new maps once in a while. Sometimes the plugin creator brings them in after a update, sometimes the players do.

    Dodgeball hasn't been changed recently I believe but probably could use some new or updated maps.

    Prophunt just got updated with the following:

    Updated maps:
    ph_cargo_b7
    ph_sawmill_a2

    New maps:
    ph_spookyharvest_a2

    And again...
    Leave your findings and suggestions here. Bad maps could be replaced by other maps but you, the player, will have to let us know about that.

    And... always give a new map a chance. Play it a few times, get to know it, play it some more. Still no good? Tell us
     
  2. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    i`m knowing alot of site maps one db like boombing (its to big and to mutch nukes! more later! (i know not all the bad maps in my head!)
     
  3. Anonymous

    Anonymous Guest

    new maps of fatboy not slim are awesome fun well done fatboy you are good in making maps realy good
     
  4. Anonymous

    Anonymous Guest

    I think we should try get Redcoart_b6 (really fast) or Champion B21(single player target)

    Some really great maps, try look into it 8)
     
  5. Killvion

    Killvion Registered

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    it always helps is you post links to the maps. ;)
     
  6. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    eum champion is on the server only B14 not the goood wan and redcourd is bad idea the older version is better!
     
  7. Anonymous

    Anonymous Guest

    Bwah, it's late and I should sleep, however, before I go I wanted to ask something.

    I have made a medieval themed map for prophunt and it'd of course be great if it got played since... well that's why I created it..
    So here's me wondering what the correct way to go is for these sorts of things.

    After looking around on the forum for a bit I figured this was the best topic to ask, so yeah.. let me know.



    P.s.: Let me state up front that It's my first 'serious' attempt at tf2 mapping so it really isn't perfect in any way but hey, a man's gotta learn some way right?
     
  8. Anonymous

    Anonymous Guest

    does the map work? :D (this is a serious question yes hehe) do you have a download link for the map? do you have some screenshots? uuuuuhhhm... well any other info on the map would do :D (screenshots are welcome) and if the rest of the admins agree and the map works fine it can/will go into the rotation (after it's tested offcourse)
     
  9. khadgar

    khadgar Registered

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    +1
    Show us some screenies and make the map available for download here so we can take a look at it as well.
     
  10. Anonymous

    Anonymous Guest

    Of course I can provide screens and thus I shall do so:

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    It's been tested twice with a decent amount of people now and mostly what I got from that was that some people got horrible fps drops at certain points in the map, so I changed it up a bit, changed the setting to night time and added some fog to go along with it, this helped somewhat but I never tested the map after that so I don't know if it's working well for everyone.

    Anyhow, my biggest concern is that the map might be a bit too big for prophunt (unless you've got a full server playing, then it might be alright. don't know, haven't had the chance to test that)


    Also, download links for the map and .cfg of course (last time I checked the cfg was setup correctly but that's from February this year so don't know if anything's changed about that, might want to check just to be sure.)

    <a class="postlink" href="http://dl.dropbox.com/u/2028950/ph_medieval_a5.bsp" onclick="window.open(this.href);return false;">http://dl.dropbox.com/u/2028950/ph_medieval_a5.bsp</a>

    <a class="postlink" href="http://dl.dropbox.com/u/2028950/ph_medieval_a5.cfg" onclick="window.open(this.href);return false;">http://dl.dropbox.com/u/2028950/ph_medieval_a5.cfg</a>
     
  11. Anonymous

    Anonymous Guest

    Ugh crap, I now realize again why I didn't continue with this one, I wasn't done optimizing it yet but failed hard at it so sort of gave up, some objects now suddenly appear when you enter certain rooms, ohwell.. let me know if you guys like the map enough and if it's worth finishing then I'll see what I can do about fixing those little 'bugs'.
     
  12. Anonymous

    Anonymous Guest

    Hello again,

    As it so happens to be I was bored out of my mind last friday and figured I might as well go on and give this prophunt mapping thing another go. So here we are a few days later and I present a new map by my hand:

    Screens for those who like:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    So yeah, another map, this one might be a bit small, haven't had the chance to test it with a decent amount of people of course. but it has a fair amount of escape routes out of every room so I'm hoping it'll play more like a prop-hunt map instead of a prop-hide map (also, the round time is fairly short, so that should help I hope).

    I'll just leave this here and hopefully you'll all like it (and if not, so be it).


    ye olde download links be here:

    <a class="postlink" href="http://dl.dropbox.com/u/2028950/ph_chapel_rc1.bsp" onclick="window.open(this.href);return false;">http://dl.dropbox.com/u/2028950/ph_chapel_rc1.bsp</a>

    <a class="postlink" href="http://dl.dropbox.com/u/2028950/ph_chapel_rc1.cfg" onclick="window.open(this.href);return false;">http://dl.dropbox.com/u/2028950/ph_chapel_rc1.cfg</a>



    (also, if anyone does decide to give it a go and happens to find any bugs please let me know, I've been staring at this thing for the past 72 hours or so and therefore I might not notice things others might.)
     
  13. Smykac

    Smykac Registered

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    This map looks great!
     
  14. Anonymous

    Anonymous Guest

    Updated the download links for the chapel map, looks like this'll be a pretty final version unless some major bugs/errors appear.

    So yeah, hopefully you'll all like it and it'll get played otherwise if not well too bad I guess.
     
  15. Snelvuur

    Snelvuur King of Sand

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    msg me on steam to remind me.. (as in add me)
     
  16. Anonymous

    Anonymous Guest

    That I can do, consider yourself added.
     
  17. khadgar

    khadgar Registered

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    Or me (or both) ;)

    Your map looks great.
    Tried dl-ing it but gave an error. Could you fix that?
     
  18. Anonymous

    Anonymous Guest

    Yes, that's probably because last night we tried to play it but it failed so I replaced it for another version. :p

    I've probably fixed the problem already, however I wanted to make sure it was completely working before I 'released' the new version so I tried installing sourcemod and prophunt on my laptop, however, I fail with that sort of stuff and couldn't get it to work.

    So now I'm left with the choice of either releasing it again (with a very small risk of failing again) or seeing if I can get my server up and running first.

    Anyhow, I'll add you and send you the link so you can run around in it if you like of course.
     
  19. Snelvuur

    Snelvuur King of Sand

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    For khadgar, I've asked if dram could make a map list with xx amounts of layers for our map chooser..