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New maps

Discussion in 'Team Fortress 2' started by Anonymous, Apr 24, 2008.

  1. Anonymous

    Anonymous Guest

    Except for the standard Valve maps, there are a lot of customs available on the TF2 servers. Lots of them are outdated and they aren't equally spread, for example broma_b6 is out now (with the final coming soon) & castle3 can't be loaded on #2. Therefore I tested a a huge load op maps, made a list and a combination of the best and latest versions of customs available right now. I hope to see these online soon, on both servers of course.

    cp_broma_b6
    cp_castle_final
    cp_castle
    cp_junction_v2
    cp_labor
    cp_meleebarn
    cp_desertfortress
    cp_floodzone2_final
    cp_overflow_b4
    cp_grand_canyon
    cp_jailbreak_b3
    cp_lazytown
    cp_science2
    cp_sidewinder_b8
    cp_warpath2
    ccp_circlejerk_rc1
    cp_dogblu_b3
    cp_orange_z (final)
    cp_2skyscraper
    cp_silo_b3
    cp_orange_cross2_v2

    ctf_2fortified_v1
    ctf_2fort_classic_v2
    ctf_chaos
    ctf_badlands_classic_b3e
    ctf_casbah
    ctf_convoy_v2
    ctf_hallofdeath
    ctf_impact2
    ctf_mach4
    ctf_scorpion_v4
    ctf_turbine_v3
    ctf_barn

    duel_nadewar

    melee_ringking
     
  2. Anonymous

    Anonymous Guest

    Feel free to add maps you like or comment why you don't like a particular one :)
     
  3. Anonymous

    Anonymous Guest

    i will add those map, but i have less times these days.. so i cant add it right now :)
     
  4. M3lv1n

    M3lv1n Registered

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    duel_nadewar

    melee_ringking

    So far I know is that it isn't allowed to play this maps on a ranked valve secured server, because you can earn a lot of points.

    Is this true or am I talking weird things?
     
  5. Anonymous

    Anonymous Guest

    It's been 3 weeks, and I'm doing an update on this topic. How far do you guys stand on updating this list to the server?

    Lethal #1 would be primarly used for customs and dustbowl/gravel/goldrush and Lethal #2 like it is right now, for goldrush 24/7. It's running great.

    There seems to be a lot of whining when there are too many customs (comments like "do you want to ruin the server?"), or when too regular maps like dustbowl and gravelpit show up. So it's a mixed bag, but overall I think customs releave some of the tension and provide a different taste.

    I don't know for sure, but it's worth trying them out and see how it flows. Much like in CS (Source), a sort off deatmatch map is great fun!
     
  6. Anonymous

    Anonymous Guest

    there are idd some good custom maps. but i'd like and with me many others a bigger mapcycle. now its a mapcycle of 3 maps. maybe add some more regular maps on the server. so we get a cycle of 6 - 7 maps, and when an admin is on the server you can try some custom maps and see how it goes. if they are positive to the players they can be played more and so on :p
     
  7. Anonymous

    Anonymous Guest

    Some people like to play Turbine or Meleebarn, but others don't, and vice versa for other maps. So please do not leave the server if a map is not your taste. Make the best of it, try to play like a team and win the game (instead of camping, whining or bothering other players). Criticism is good, but it'll never be great for everyone, except when we play dustbowl (I guess :lol:).

    It's hard not to notice the fact that a lot of players simply do not want to learn the map and try to win. Customs aren't balanced like Valves, aren't polished that much, etc. I know all of that. It's all about mood during the game, if everyone would be happy to even play a goddam map, then even the crapiest map would satisfy.

    Besides, it's a game for all I care. Don't be too serious about it. Have fun.
     
  8. Anonymous

    Anonymous Guest

    too much maps... too less internet upload speed! (remaining uploadsize 1,3 GB) owhh wait.. sidewinder is belgium.. witch means he has a datalimit :)
     
  9. Anonymous

    Anonymous Guest

  10. Doelwit

    Doelwit Registered

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    nice signature you have sidewinder
    where did you get it?
     
  11. Anonymous

    Anonymous Guest

  12. Anonymous

    Anonymous Guest

    *UPDATE*

    There are still some maps from previous posts that aren't uploaded, and new ones that entered the scene :) I know it's a long list, but at least you won't have to worry about what maps to play. Oh, just to note, there are lots of maps on the server that aren't played, because they are bugged, or they suck. Please remove them, it's quite annoying to cycle through everytime. Just look at the serverstats to know what maps have been played recently.

    cp_broma:
    http://www.fpsbanana.com/maps/53436

    cp_roswell:
    http://www.fpsbanana.com/maps/50746

    cp_lazytown2:
    http://cid-90ec06303beca7ca.skydrive.live.com/self.aspx/tf/maps/cp_lazytown_2_v1.bsp

    cp_cowpath:
    http://www.fpsbanana.com/maps/57181

    cp_heatsink:
    http://www.fpsbanana.com/maps/56663

    cp_ironbowl:
    http://www.fpsbanana.com/maps/56304

    cp_blackmesa:
    http://www.fpsbanana.com/maps/56580

    cp_mother_lode:
    http://www.fpsbanana.com/maps/56093

    cp_corporation:
    http://www.fpsbanana.com/maps/56057

    pl_cave:
    http://www.fpsbanana.com/maps/57377

    pl_dynamite:
    http://www.fpsbanana.com/maps/56314

    pl_dbheight (different and better version of pl_dustbowl)
    http://www.fpsbanana.com/maps/56090

    ctf_chaos:
    http://www.fpsbanana.com/maps/51239

    ctf_barn:
    http://www.fpsbanana.com/maps/51077

    ctf_q3stronghold:
    http://www.fpsbanana.com/maps/57379

    ctf_towers:
    http://www.fpsbanana.com/maps/55701

    ctf_shutdown:
    http://www.fpsbanana.com/maps/57261

    ctf_overdose3:
    http://www.fpsbanana.com/maps/57143
     
  13. M3lv1n

    M3lv1n Registered

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    haha Side ruines Eric's spare time :lol:
     
  14. Anonymous

    Anonymous Guest

    Eric isn't the only one.

    But I will first take a look @ how many maps are allready on TF2. :)