Well since its easy for most regulars to kill hale.. <a class="postlink" href="https://forums.alliedmods.net/showthread.php?t=119394" onclick="window.open(this.href);return false;">https://forums.alliedmods.net/showthread.php?t=119394</a> Which would help the engy, tweak the pyro for less damage and the heavy can shoot to get health.. (not really that it matters for the heavy, he has sandvich )
Nvm, I think I know But engi is so OP right now. You get ammo when you have your shotgun out and the sentry hits the hale. Also can you have 1000 metal at a time.
yup, its very easy for an engi now to kill hale he can make a sentry and upgrade it to lvl 3 without the use of an dispenser, or he has so much metal that he can just make another lvl3 sentry when the first one breaks.
It already was if the Engineer is named 'Jigsaw'. Now he can also spam Sentry Guns as well, finally some challenge.
against a regular hale, your dead.. but at least it gives more of a survival thing now too. I like it.. i mean a engy will get metal anyhow, somewhere.. Unless other people find it bad.
now i tried it some times it is indeed a handy touch. cuz engis still have 1 sentry and you can take em down easily with a rage
Speaking of engy tweaks? Let's add Short Circuit to the discussion! That thing is just beastly right now. I have three fundamental concepts that will make engineer pretty much BALANCED: 1. Short Circuit will increase hale's rage meter, like Pyro airblasts. 2. No more sentry minicrits. ever. The crazy buff they gave to Widowmaker, with the whole sentry damage = ammo and max of 1000, is very strong, but i think it can be kept.. Now, number 3. will blow that dumb look right off your stupid face, because It's kind of... a core problem. Sentry knockback? I know, its pretty much the POINT in sentries, the crazy, auto-aimed and attacking, "intruder alert", knockback which has saved all of us many times. but must it be that strong? a slight reduction would help, my assumption is 20-25% would work. Those are my ideas for engie, They aren't necessarily needed at this point, but in my opinion tt will make him a fairly balanced class. if he has enough time, he will be deadly and could be the core of the team. but if he gets assassinated without enough defense right at the start, the team would feel his loss deeply.
At the moment, I feel that any tweaks that should be done, should be directed to buffing anybody but Hale.
Well although you make some points, in the end its the author of the plugin that should be talked to if you want to see some changes, although the auto homing/1000 ammo is something we have as a server.. 9 out of 10 times people forget the auto homing..