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Saxton servers sv_pure

Discussion in 'Team Fortress 2' started by Snelvuur, Jul 12, 2012.

  1. Snelvuur

    Snelvuur King of Sand

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    I've changed the sv_pure settings of the saxton servers. Not that it does much difference on what is allowed and what not but since its now on sv_pure 1 like most of our other servers you should be able to start playing on for instance all maps #1, then switch to saxton server and have it all working.

    Normally when you switch between a sv_pure 1 server towards a sv_pure 0 server (saxton) it doesn't work correctly. It will download all the files and you will get the big red errors in your screen. The idea is that with sv_pure 1 turned on, this wont happen again. It will also be better for us because people dont complain about the errors then.

    Anyways, since its turned on and you get for whatever strange reason a message of consistency on a file, please let me know. Normally it can be resolved with restarting tf2 (thats how you could solve those issues in the past) which should now no longer be a problem.

    freak fortress needs the same trick, but i need to find out all the model crap too on that one to make it work correctly.
     
  2. Anonymous

    Anonymous Guest

    Due to Valve's latest update, people are crashing a lot more now during map changes on sv_pure servers, or even when disconnecting from the server , where it can also increase the time it takes to disconnect from the server up to a minute. (Thanks Valve!)

    Now we have the choice between Error models or frequent crashes. :doubt:
    Well, let's hope they fix it soon, because either choice isn't really great.
     
  3. Snelvuur

    Snelvuur King of Sand

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    Well if you say that putting it back to sv_pure will get more people (because i do see a decrease in players) and i even crash on map change. shitty..