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Soldier and Pyro changes underway....

Discussion in 'Team Fortress 2' started by Anonymous, Jan 15, 2008.

  1. Anonymous

    Anonymous Guest

    E-mail from Valve:

    Thanks for all the feedback, and I'm glad to hear you're enjoying the
    game. We are indeed investigating Soldier changes, and one of the
    changes we're trying out is focused on making Soldiers a little more
    careful firing their rockets at point blank targets.

    As for the Pyro scoring, we have a minor tweak coming down the pipe.
    He's going to get a small amount of points for every enemy he ignites.
    This should reward you for those moments where you drop into the middle
    of an enemy pack and light them all up, hurting them all and disrupting
    their plans, but not managing to actually kill them.
     
  2. Doelwit

    Doelwit Registered

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    Ah ok, Pyro update will be good :D I love putting lot's of players on fire, good to see it's getting rewarded.
    Don't understand exactly what they plan with the soldier.
    ''A little more careful''
    Is that a good or bad change?
    Does it mean they have to aim better for those kills?
     
  3. Anonymous

    Anonymous Guest

    soldier is indeed to powerfull. At long rang and short range. A pyro cant handel a soldier that is shooting blanks at close.