Oh look, I made another commentary! This time I really wanted to focus on the game itself just like you guys suggested. Hope you enjoy the gameplay/commentary [youtube]http://www.youtube.com/watch?v=uwuwq3OjIbk[/youtube]
He finally managed to use his ubercharge for the first time on last, hahaha. A miracle, really. The medic is the kid with the high pitched voice btw. Glad I was listening to music while playing.
I'm glad you left the comms in...At some point in the second half all you could hear was Best Call EU
Nice commentary, you got a good voice for it. I didn't know you had a youtube channel so I'll be watching... >: D
Gave you a subscribe. Is the fact that enemies/ragdolls just disappear when they die because of playing the German version? Kind of looks like Dead Ringer activation in some cases lol
Nop, Japtor is using a chris config (max frames ?) and it disables ragdolls Code: cl_ragdoll_fade_time 0 cl_ragdoll_forcefade 1 cl_ragdoll_physics_enable 0 g_ragdoll_fadespeed 0 g_ragdoll_lvfadespeed 0 ragdoll_sleepaftertime 0
Best part: Your main task in this is to take down sentrys cause you have the best ANTI " Also, Jap awesome work; beast mode enabled! How about a commentary on some pub runs?
This pretty much. More fps and it keeps the graphics clear. Maybe I should script my next commentary (if I make one). Some like it live, some don't apparently.
I'd say it depend on how easly you can make live commentary, if you end up with lots of "humm" or blank, then a little training is needed. For this video, i didn't really saw any big problems, it was fluid and funny. With scripted commentary, you can avoid problems like the viewmodel one but it's up to you, do what you like the most, viewers see if you like what you're doing
You're saying "fucking" a lot. Well done beside that. Making we want to use the direct hit more as well.
Nice, but disable voice chat next time also you should check some stuff before recording so you dont have to talk about disabled model etc