here we are AGAIN (fuck off valve you'r worth less then shit frickin morrons...) after having this problem i don't know a year?? (around the sniper/spy update) TF2 randomly stutters for a second... [youtube]http://www.youtube.com/watch?v=_QjaLWyote4[/youtube] now it started crashing to... wanna know what valve said? yes you guessed it... update your drivers... wanna know what i said the mail before? yes right again... I REVERSED MY DRIVERS TO TEST IF IT WOULD BE MY CURRENT DRIVERS... and seeing i have this problem so FRICKIN long IT'S NOT DRIVER RELATED YOU IDIOTIC MORRONS!!!!!!!!! quik list of what i done/tested (not going to put on the whole FPS cfg's because they did shit -> allready have good FPS) done so far: update/downgrade drivers (all of them) tested other harddrive tested lot's of fps configs changed settings (sound + graph) window mode nosound defrag (game + HDD and HDD + game etc) http://developer.valvesoftware.com/wiki/GCFScape (defrag gcf files) tested on windows XP vista and 7 (same problem everywhere) disabling the Superfetch service disabling overlay, friends etc. snd_async_fullyasync 1 (disable sound sync) Troubleshooting Network Connectivity (change during the problem and still same stutter...) connected to the internet with/without a router present (i don't have wireless on my pc fyi) changed Download region Examined Background Applications and Running Processes Experimented with Client Rates --------------------------------------------------------------------------------------------------------------- disabled sound devices clean cfg's -autoconfig whole new setup (windows + steam + apps) only windows + steam = same lag disabled/removed/reinstalled various virusscanners --------------------------------------------------------------------------------------------------------------- if u know ANY other solution (i missed a lot here in the list so i will be adding to it when you post something i tried) so any suggiestion is welcome (valve again stopped mailing when they were out of their usual answers...)
I get that sometimes (not much) but I dont think anything of it... Usually happens to me though when lots is going on. How about over clocking your GPU?
did you try to run without sound? and not by disabling it in game, but uninstalling the audio drivers, disable the device in device manager, clear your config with -autoconfig in launch options, remove it and then try? I read somewhere on the steam forums some audio devices/driver configurations where causing such... cant find the tread anymore tho. Solutions I remember if above running without sound stops it are: - new decent creative audiocard - alternate way of installing only the driver, not the management tool blahblah shit. - a different driver maker (believe some MSI mobo users tried Asus' drivers for the same audio chip or vv etc) might be somewhere in this topic... not gonna read 550+ replies there... http://forums.steampowered.com/forums/s ... ?t=1031791
Maybe this will solve it: http://forums.steampowered.com/forums/s ... ?t=1093560 Or some background program is doing pulse updates (and can cause lag every 5 minutes or so) I hope this works for you
I also noticed that whenever someone is under the effect of jarate, and he gets hits multiple times and those mini crits pile up, my fps goes to 9 till the minicrits are over :S I hope you find something quickly kick!
edited original post haha, forgot about the cfg's and sound related fixes note that i HAVE +100 fps when the stutter happens so it's not fps-drops, game froze on my this week with 299fps :roll: i did read somewhere that this problem started around the sniper/spy update for a lot off people and hits random configurations going from ATI to Nvidia and intel to amd. only valve seems to fail to find the problem. :lol:
- what stuff you got in your PC? just general: CPU, GPU, Memory, chipset & network card. - are you able to pull a network card from somewhere and try that card? - if you have the NVidia chipset on the motherboard, did you prevent the installation of the NAM (Network Access Manager) with the driver installation? - did you remove/unselect the QoS manager in XP or the Media throttle in Win7? (for win7 its this: http://forums.steampowered.com/forums/s ... ?t=1043281 )
Tested OS xp/vista/windows7 MS lifchat HS intel core duo E8400 3.00GHz Intel MB xfx 9800GT gfx-card 4 GB ram and tested a few networkcards, including an usb hub... all same problem so not network related, driver related... it's something with the game. before they made these massive bugger updates the game ran like a dream... they started to put more shit into the game (sniper/spy) and suddenly people start complaining :roll: i can't post a list of threads involving this and all threads never got sorted out...
PS valve doesn't send e-mails any more... so i need to keep the ticket going because if i don't they will make a new ticket and the whole shit starts over again... update your drivers :roll: if someone from valve say's that again i'll update HIS drivers :lol:
hmm, friend of mine had also problems with his rig. His problem ended up to be caused by a faulty motherboard, and caused all games to perform in very low fps. I understand that you only have this with TF2, so it doesn't apply. I was this afternoon on the LZ Dodgeball server, and experienced lag's there also. Caused by ppl joining, leaving, explosions etc. Your system seems potent enough, and should be able to run it smoothly. Got myself also a 9800 GTX+, and run 170-210 FPS (Phenom 9950/NV GF9800GTX+/8GB/M3N-HT Deluxe-Mempipe = NVidia Chipset/Creative X-FI Gamer edition Fatal1ty pro). Do you have multicore stuff enabled/disabled? For moviemaking I need to turn off ALL multithreading, otherwise stuff hangs while dumping the TGA's on disk. btw: def. "x", blahblah, is my own systems defaults, some defaults are system specific, check your own game for yours. Code: host_thread_mode 0 // def. "0", Run the host in threaded mode,0=off, 1=if multicore, 2=force mat_queue_mode 0 // def. "-2", The queue/thread mode the material system should use (options/video/advanced/ "Multicore Rendering" ). // -2 = legacy default. -1 = default. 0 = synchronous single thread. 1 = queued single thread. 2 = queued multithreaded. r_threaded_particles 0 // def. "0", Determines whether the particle system is multi-threaded. Should be 1 for multicore systems. r_threaded_renderables 0 // def. "0", Set rendering system multi-threaded or not. r_queued_decals 0 // def. "0", Offloads a bit of decal rendering setup work to the material system queue when enabled // 2 sort out r_queued_post_processing 0 // def. "0", r_queued_ropes 0 // def. "1", cl_interp_threadmodeticks 0 // def. "0", Additional interpolation ticks to use when interpolating with threaded engine mode set. // below cvars often crash my game when not on 0, use on your own risk. cl_threaded_bone_setup 0 // def. "0", Enable parallel processing of C_BaseAnimating::SetupBones(). (Often crashes when on). cl_threaded_client_leaf_system 0 // def. "0", often crashes when on. r_threaded_client_shadow_manager 0 // def. "0", often crashes when on. Launch options are: -novid -heapsize 2048000 -console -nojoy -noipx -window -width 1600 -height 900 -noforcemaccel -noforcemparms -noforcemsp --nobreakpad (indeed, no -threads x here, filling in threads 1 lets it try to go multicore... ) For gaming I use: Code: host_thread_mode 1 // def. "0", Run the host in threaded mode,0=off, 1=if multicore, 2=force mat_queue_mode 2 // def. "-2", The queue/thread mode the material system should use (options/video/advanced/ "Multicore Rendering" ). // -2 = legacy default. -1 = default. 0 = synchronous single thread. 1 = queued single thread. 2 = queued multithreaded. r_threaded_particles 1 // def. "0", Determines whether the particle system is multi-threaded. Should be 1 for multicore systems. r_threaded_renderables 1 // def. "0", Set rendering system multi-threaded or not. r_queued_decals 0 // def. "0", Offloads a bit of decal rendering setup work to the material system queue when enabled // 2 sort out r_queued_post_processing 0 // def. "0", r_queued_ropes 1 // def. "1", cl_interp_threadmodeticks 1 // def. "0", Additional interpolation ticks to use when interpolating with threaded engine mode set. // below cvars often crash my game when not on 0, use on your own risk. cl_threaded_bone_setup 0 // def. "0", Enable parallel processing of C_BaseAnimating::SetupBones(). (Often crashes when on). cl_threaded_client_leaf_system 0 // def. "0", often crashes when on. r_threaded_client_shadow_manager 0 // def. "0", often crashes when on. For me to use multicore, I have to kick it off the Core0, then it uses Core1 to Core3 and uses an average of 70-80% on all 3 CPU's. (nifty program called Process Lasso does that for me). Launch options are: -threads 4 -novid -heapsize 2048000 -console -nojoy -noipx -width 1680 -height 1050 -full -noforcemaccel -noforcemparms -noforcemsp - threads 4. Its for the number of CPU's it may use. Yes I know, my system uses only 3 CPU's, but if I set it lower, the CPU's aren't well balanced in usage. 4 is highest. - the "-heapsize" is a size in Kilobytes for reservation for a special stuff... based on your system I would go for 768000 first, it needs another setting to be set in autoexec accordingly: mem_max_heapsize and set to the same size, but it needs it in megabytes... 768 would that be in combination with -heapsize. (default 256 MB, as I have 8 GB, I use 2048 MB, higher crashes for me) - nojoy & noipx are not loading joystick/pad and not loading IPX network protocol (no idea why thats in, cos the game works by TCP/IP.) - width / height / full = for my resolution & choose full screen. - noforcemaccel, noforcemparms & noforcemsp = use mouse settings from windows, any form of altering by the game is disabled. It took me a long time testing a lot of stuff to get the multicore working correctly on my system. Above is what I need to get it working, and I repeat: what I need to get it working. You can try out stuff, you might even be able to use the convars stable I cannot use. I dont know if it can cause what you have been experiencing. I did notice a lot of strange behaviour when trying stuff out. Dont remember if occasional lags where also there.
if you tried everything, then just reinstall i once had something fishy like this too, in the end it was a faulty network interface (was switching between half/full duplex crap like that)
heapsize lags even more for some weird reason, and allready reinstalled 100 times hahahaha and realy weird is i don't have fps drops xD have a nice ping and good fps
for god's sake valve way to fuck it up even more with this update!!! now it's constant stutter, un-frickin-believeble... man i feel like punshing those valve fucks in the face right about now :roll:
anyone else having problems with TF2 after the (it-fucked-it-up-again) update? problem i'm having: - FPS can't go higher then 60 (normaly i have 100+) - even MORE stutter and lag (see i always said it was a update causing the frickin lag stupid valve morrons) - client disconecting (out of the bleu) - loadout just disapearing and god i hope they instal something to revert back to the old menu, i'm realy starting to hate this fugly thing... (it's not a hard menu it's just buttugly and anoying to work with...)
- FPS can't go higher then 60 (normaly i have 100+) yep - even MORE stutter and lag (see i always said it was a update causing the frickin lag stupid valve morrons) Not really stutter, but I do get more lag - client disconecting (out of the bleu) yep - loadout just disapearing on a rare occasion
No problems what-so-ever here. Have you tried disabling Steam Cloud from the TF2 multiplayer settings? I had stuttering problems with that when it was introduced and it had something to do with a new player connecting to server which caused the second stutter.
Have you checked if fps_max isn't acidentally set to anything else then 0? But I don't think this really matters, unless your fps ingame are normally higher then 60. (Mine are in the heat of the battle ~30 )