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Super Zombie Fortress

Discussion in 'Team Fortress 2' started by Anonymous, Sep 28, 2011.

  1. Anonymous

    Anonymous Guest

    In this forum topic we discuss and talk about Super Zombie Fortress made by Mecha the Slag(<a class="postlink" href="http://steamcommunity.com/id/mechatheslag/" onclick="window.open(this.href);return false;">http://steamcommunity.com/id/mechatheslag/</a>)

    [youtube]http://www.youtube.com/watch?v=FLsT6ilS-po[/youtube]


    Now i copy and paste some info and stuff from this(and edit it little) <a class="postlink" href="http://forums.alliedmods.net/showthread.php?p=1467101" onclick="window.open(this.href);return false;">http://forums.alliedmods.net/showthread.php?p=1467101</a> since you are probably lazy/busy/whatever reason to press a link and read.

    Info
    Super Zombie Fortress is an extended version of dirtyminuth's Zombie Fortress (vanilla), much like how dirtyminuth's perks version is an extension of the vanilla version.

    Features

    • AI Director - tweaks everything based on survivor performance
      Advanced Music system - plays L4D2 music appropriate for your situation. Be it intense or calm.
      Frenzy system revamped - It now depends entirely on how the AI director judges survivor performance
      Advanced Zombie Spawn system - When zombies are 'frenzied', they spawn faster, and close to the survivors (much like Left 4 Dead).
      Goo Balls - Scouts are armed with the sandman. When hit by a baseball, a cloud of goo appears which will hurt anyone nearby. Basically the equivalent of L4D2's Spitter.
      Backstabs no longer instantkill - Instead, they stun the victim for 5 seconds and puts them down to 10 hp. This allows victims to recover from a backstab if they have a good team, but if they're surrounded by zombies, they're fucked.
      No knockback for Heavies - They're unstoppable! (almost)
      Tanks - Survivors might need to fight a strong, powerful Heavy!
      Last Stand - The last survivor gets 100% crit chance in his stand to survive until the time limit.
      More zombies - Zombies are generally more common
      Overpowered weapons removed - This includes: Sticky/Rocket jumper and Katana.
      ... not to mention all features of vanilla Zombie Fortress!
    History


    1.04


    • AI Director now also tweaks Zombie respawn times appropriate with the survivor's performance
    • Goo balls now crit if a player stands in it for too long
    • Tank theme is now also played for the Tank
    • Increased the damage-per-second cooldown time for goo balls
    • Fixed a bug where Tanks would spawn in setup in messy maps
    • Fixed a bug where goo balls wouldn't disappear if the owner disconnected
    • Fixed a bug when removing specific weapons on Degroot
    • Fixed issue with grace period on maps without setup timers
    • Fixed a bug where Zombies would constantly respawn on round end
    • Fixed a bug where the AI Director wouldn't be active on maps without setup
    • Fixed a bug where goo balls from 'waiting for players' would carry over to the next round
    • Fixed a bug where goo would stack
    • Fixed a bug where the Tank could be a Scout or Spy


      1.03

    • Music is now played when a player gets backstabbed
    • Already dead zombies are now instantly respawned upon frenzy
    • Added music for the last survivor
    • Added a sound for when hit by goo to make it more clear that it hurts
    • Fixed a bug where the Advanced Music System would rapidly change instruments
    • Added more intro music variants
    • Fixed a bug with the Tank's fists
    • Added sm_zf_frenzy_chance
    • Added sm_zf_frenzy_tank
    • Added sm_zf_tank_once
    • Fixed a bug where survivors would respawn when they shouldn't

      1.02
    • added sm_zf_tank_health (400): Amount of health the Tank gets per alive survivor
    • added sm_zf_tank_health_min (1000): Minimum amount of health the Tank can spawn with
    • added sm_zf_tank_health_max (8000): Maximum amount of health the Tank can spawn with
    • added sm_zf_tank_time (70.0): Adjusts the damage the Tank takes per second. If the value is 70.0, the Tank will take damage that will make him die (if unhurt by survivors) after 70 seconds. 0 to disable.
    • Fixed a bug where Spies could backstab Snipers with the razorback

      1.01
    • Fixed yet-to-be-implemented zombie models
    • Added missing mechatheslag_global gamedata

      1.0
    • Release!

    Servers


    == Slag Gaming ==

    == Gamemode Madness ==
    SLAG Gaming #1 - America - 63.251.20.54:27015
    SLAG Gaming #3 - America - 63.251.20.41:27015
    SLAG Gaming #5 - Europe - 188.165.211.46:27060
    _________________________________________________________________________________________________________


    <a class="postlink" href="http://mechatheslag.net/gaming/showthread.php?tid=486" onclick="window.open(this.href);return false;">http://mechatheslag.net/gaming/showthread.php?tid=486</a>

    And here's some pictures of a new gamemode in SZF he's working on :3

    [​IMG]
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    [​IMG]




     
  2. Repulsion Gel

    Repulsion Gel Registered

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    not quite sure what zombie fortress is about but must... try... it... hurr
     
  3. Anonymous

    Anonymous Guest

    it starts with 2 random teams (so you'll never know if what side you'll be at when the map starts) the survivors and the zombies. zombies can respawn but when a survivor dies he's switched to the zombie team :D

    if you start playing i swear it's just as addicting as prophunt haha :D (only more action haha)
     
  4. nemonorm

    nemonorm Registered

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    Yeah zombie fortress is great fun, but it needs enough players to be fun.
     
  5. Anonymous

    Anonymous Guest

    I did NOT see a Single ZOMBIE.
     
  6. Anonymous

    Anonymous Guest

    I'm assuming you were not seeing zombies instead scouts,spies and hoovys or the server what you joined was empty or was not playing SZF atm...

    The reason why there is no zombie skins is because it is being developed...

    <a class="postlink" href="http://www.facepunch.com/threads/1074840" onclick="window.open(this.href);return false;">http://www.facepunch.com/threads/1074840</a>
     
  7. B.A baramous

    B.A baramous Registered

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    those skins look nice :O
     
  8. Anonymous

    Anonymous Guest

    I don't think the video explains it very well, it just looks like vsh with normal classes as bosses.

    The explanation sounds nice though, will definitely play it if LZ gets a zombie server.
     
  9. Repulsion Gel

    Repulsion Gel Registered

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    Thx man, i'll have a go at this mod :)
     
  10. Anonymous

    Anonymous Guest

    <a class="postlink" href="http://mechatheslag.net/gaming/showthread.php?tid=486&pid=5944#pid5944" onclick="window.open(this.href);return false;">http://mechatheslag.net/gaming/showthre ... 44#pid5944</a>

    [youtube]http://www.youtube.com/watch?v=otd-uch-plw[/youtube]
     
  11. B.A baramous

    B.A baramous Registered

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    good to hear its still getting updated :p
     
  12. Snelvuur

    Snelvuur King of Sand

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    well i tried to find a full server last time, but they where all empty :(
     
  13. Anonymous

    Anonymous Guest

    Yeah hard finding a full server :/

    just join the slag server but then you will have to face the other gamemodes until SZF comes :3
     
  14. Anonymous

    Anonymous Guest

    [​IMG]

    I have no idea should i have double posted or not...
     
  15. Anonymous

    Anonymous Guest

    haha i think if we have the server and news spreads it could become a popular server :)
     
  16. B.A baramous

    B.A baramous Registered

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    if it gets populated and filled by admins then many ppl wil join yeah :D
     
  17. Snelvuur

    Snelvuur King of Sand

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  18. Anonymous

    Anonymous Guest

    indeed haha but AM3 is a difrent case ^^ lot's of people are still scared for nocrits for some reason
    and i can't stand the damn "it's part of the game" crap, yes it was nice back in the day when crits where ONLY random and there wasn't anything like a kritzkrieg or classes able to get crittical hits (or mini crits) it's just cheap.
    this is more a case like the DB, if the server is good and people have a voice in how it's run i think it can become a succes. (offcourse no weird requests haha)
     
  19. JaptorResus

    JaptorResus Registered

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    Servers like the #3 nocrits need people who are willing to wait there for more players to join.
    The main reasons why that server is empty are because:
    1. its a standard server, so there is nothing special in particular for newcomers (they just join another almost full server) and
    2. people (like me:p) are too lazy to join and wait for more players
    Servers with a high voice chat usage percentage or funny jokes done by admins are often prefered from the young folks, for example the VSH server.
    So basically what we need for a successful super zombie fortress server are people being patient and using their micro.
    And of course a server for the mod itself :lol:
     
  20. B.A baramous

    B.A baramous Registered

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    if there will be an super zombie fortress server i will help fill it. and i always use my mic to keep the server funny :p