Recently (for the past week or so) it will not allow me to rage on saxton hale servers. It used to work perfectly before this though. When my rage is 100%, I just hit the taunt button and it taunts without raging (and then I get stabbed by a million spies XD.) I would really appreciate some help on how to fix this issue. Thanks in advance!
This is probably not going to work, but you can try verifying your games cache. Also make sure you have downloaded all vsh files (enable custom files to be downloaded (multiplayer options)). You might be missing some files. If that doesn't work, like repulsion said, make sure your rage meter is at 100%.
It was definitely 100%, and I went from 25000 health to about 500 so I'm quite sure I had rage (and it said 100%). I mean it's not an enormous problem because most the time I can win without rage, but sometimes for engineer camps it is impossible to win without it. But thanks a tonne I'll try these options out.
nearly it takes about 1900 HP lost to have the rage up to 100%. also, on a side note: i think there should be a Cooldown use on the Rage, like HHH's Teleport.
I think rage should have longer range but it's effects should last much shorter. At the moment Hale can kill about 3-4 demoknights with shields and at 210 hp. All the skill you have spent on using the eyelander to melee and build up health has gone down the drain. Or another suggestion if this is possible; perhaps the shields should grant the ability so that whilst he rages the shield can be destroyed but after that the demoman in invulnerable until the rage effects end. Basically I think more advantages should be given to demoknights.
1. The Sheilds act like a '1-up', i don't think they needed changed/'fixed' again, unless they glitch. 2. Vagi's Rage effects a Bigger Area than Hale, while CBS' Rage effects less, ALOT less, gonna be like point blank to get effected by CBS' rage! 3.Demoknights/Demopans? are already OP'd Euff, with the '1-up'/'extra life' thing and the longer reach due to the swords, they've got euff Advantages over hale/Vagineer/etc. etc.
[quote="Dark Fire Wolf1] 3.Demoknights/Demopans? are already OP'd Euff, with the '1-up'/'extra life' thing and the longer reach due to the swords, they've got euff Advantages over hale/Vagineer/etc. etc.[/quote] To Monsterman: Yes, the Demoknights are already op. Have you ever seen |LZ| oscarg ( or oscarg the pootisborn) being a combo of launcher and meele demo? He easily deals around 4k dmg
What most people dont know.. if you have the bottle, it will heal you when you taunt. But ofcourse you have to loose a item to equip the bottle in the first place. (this is a seperate plugin)
yup, a good demo can deal a devasteting amount of dmg to hale so no nerfing is required back topic: rage seems tp work for everybody except you so it must be a problem on your side. try checking the games integrity, defragging it or deleting all vsh files and redownloading them by connecting to our server. if nothing works then reinstall I guess
Wow, thanks for telling me this! And yeah I suppose they are op now that I think about it. But it still takes skill in my opinion i.e. they're only op if you're good Thanks repulsion gel I deleted many local files (not the large cfgs though) and redownloaded them and it works. Really appreciate your help!