1. The trade part of Lethal Zone has fully been taken over by FoG (Fortress of Gamers) and this site can no longer be used to make appeals. If you feel that your tag is unjust, please file an appeal over at https://f-o-g.eu.trade instead.

Team Fortress 2 Update Released

Discussion in 'Team Fortress 2' started by TF2 Official Blog, Jan 7, 2015.

  1. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed the air detonation radius for stickybomb jumps
    • Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created
    • Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks
    • Fixed the Marksman's Mohair hiding the Sniper's hat
    • Fixed the Crit Boost material effect for the Panic Attack
    • Updated the kill icon for the Panic Attack
    • Updated the equip_region for The Person in the Iron Mask
    • Updated The Quickiebomb Launcher
      • Fixed stickybombs not destroying enemy stickybombs
      • Fixed stickybombs fizzling faster than they should
    • Mannpower update
      • Fixed not always being able to equip the grappling hook
      • Fixed switching to the grappling hook from a weapon that prevents switching
      • Fixed the grappling hook attaching to players that are dead or no longer exist
      • Updated the Vampire powerup to give health for damage done by Sappers
      • Increased the spawn invuln time from 6 seconds to 8 seconds
      • Added enemy team func_nobuild volumes to the capture zone areas in ctf_foundry and ctf_gorge to prevent spawn-camping sentries
      • Updated ctf_gorge
        • Fixed players being able to get outside of the map
        • Opened access to the flat rooftop by the capture zone area

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  2. Snelvuur

    Snelvuur King of Sand

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    we tried the power mode on saxton, bit OP with the grapling hooks, but pretty fun indeed :)