1. The trade part of Lethal Zone has fully been taken over by FoG (Fortress of Gamers) and this site can no longer be used to make appeals. If you feel that your tag is unjust, please file an appeal over at https://f-o-g.eu.trade instead.

Team Fortress 2 Update Released

Discussion in 'Team Fortress 2' started by TF2 Official Blog, Nov 25, 2015.

  1. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Added Jingle Jam 2015 community medals
    • Fixed a client crash when playing some maps with low quality models
    • Fixed the B'aaarrgh-n-Britches hiding the hat bodygroup
    • Fixed missing crit rocket sound for giant Soldiers in Mann vs. Machine mode
    • Fixed control point HUD not being displayed for Mann vs. Machine maps with control points like Mannhattan
    • Fixed broken ambient_generic entities in community maps where the sound being played was updated after the map was loaded
    • Updated the Sheriff's Stetson and The Bone Dome to include new paint styles
    • Updated the model/material for The Au Courant Assassin
    • Updated pl_upward
      • Fixed a teleporter-trap exploit inside the tunnel after the first control point
    • Updated PASS Time mode
      • Each class now has slightly different throwing power and arc
      • During overtime, the round doesn't end until the jack has been neutral for a few seconds (tf_passtime_overtime_idle_sec)
      • All available enemy goals will show a reticle on the HUD while carrying the jack
      • Added max pass range parameter to passtime_logic
      • Jack won't automatically respawn unless it's been picked up at least once
      • New map: pass_pinewood

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