An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed not seeing team names in the scoreboard on dedicated servers using tournament mode Fixed the Nostromo Napalmer drawing the flamethrower pilot light by mistake Fixed the Engineer's Wrangler contract updating points while the player is not an Engineer Updated the campaign stamp images in the scoreboard and win panel Updated the model/materials for The Federal Casemaker Updated the model/materials for The Dictator, which can now be equipped by all classes Updated the localization files Updated the Phlogistinator No longer restores player to max health on MMMPH activate Increased amount of damage required to fill MMMPH meter to 300 from 225 Updated koth_highpass Removed unnecessary detail props Revised fade-distances Turned some brushwork into props Revised hints and skips Added nobuild entity on the ramps in front of spawn Improved cliff displacements Revised some details and textures Continue reading...
Never quite understood why people were that mad about the phlog. Ok, if a phlog pyro ambushed you with crits on you were dead. But any competent player would kill you anyway if they caught you unaware. With the health restore removed and the higher damage threshold now you're sacrificing airblast for more or less nothing. Honestly I don't care much, though. Never used it anyway.
The thing is, before, if the phloh pyro activate the MMMPH, you could still push him away or kill if stabbed. With the tough break update, the only thing you could do is running away since he's fully healed and ubered. Now, they have to ambush properly (what the class is all supposed to be) and not W+M1 and taunt if their health drop a little in the middle of a fight.