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TF2 LZ Arena Server - Class Restriction/Limit Plugin

Discussion in 'Team Fortress 2' started by Anonymous, Aug 24, 2011.

  1. Anonymous

    Anonymous Guest

    Hello fellow gamers.

    Today I'm gonna bring to the surface a subject that annoys most of us.

    How many of you have been to the Arena Server? A lot I suppose.
    Now, how many of you have expirienced the horror of a team full of Heavies/Engies/Pyros/The corresponding annoying class?
    Many of you, I suppose.

    What WE can do about that? Well... nothing. THAT'S why we need the Class Restriction/Limit Plugin.
    Now, "WHY?" you may ask. Well, if you do, then you didn't read the damn post.

    Anyway, back to our subject. Classes that should, actually, MUST, be banned are: Engi/Heavy.

    Class limit: 2 (Two) (Excluding Medic, which should be set to 1 (One), since more than 2 (Two) are overpowered).

    That's it, and I hope that these settings will be applied!

    Or else I'll murder you. :evil:
     
  2. Darkness899

    Darkness899 Registered

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    I have never played on the LZ arena server, but I agree: nobody wants a team full of snipers and scouts (or any other stupid combination). So a class restriction is a must.

    I don't get why you want the engi and/or heavy to be banned. Engi's can be strong, but you must not forget: they need time to build a sentry nest. Also, there is no respawn, so the sentry will much easier to attack wihtout an engi.

    As for the heavy: heavies can be easily killed by a good placed sticky trap, an uber or anything else. And with only 1 medic, it will be much harder to survive as a heavy.

    That are my thoughts about it.


    Please, don't murder me :cry:
     
  3. Anonymous

    Anonymous Guest

    Oh, trust me, if you had been on the Arena server you WOULD know why Heavy/Engi need to be banned.

    Just a few examples: Tomislav Heavy, with sandvich AND medic = No fun, ruins the whole game.

    Camping Engi in Watchtower's CP, Heavy covering the engi, Medic healing the Engi = Almost impossible to defeat (Not to mention what happens if you're the last one alive).

    And the last example: 3 Heavies, 3 Medics, and a Backburner Pyro covering them in Granary, while camping on the CP.

    I agree with you that the Heavies are easy to defeat so yeah, at least limit them to 1 (One) since they're quite easy to defeat (Even and with 1 (One) medic).

    As for the Engies: I still insist for them to be banned, since they require absolutely NO skill (Except from knowing how to repair the sentry, shoot, and upgrade - Even and a baby can learn those)
     
  4. B.A baramous

    B.A baramous Registered

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    i had a team of scouts, the other a team of 3 heavies and 2 engis
    yep that was a nightmare, i agree to the plugin we should get it
     
  5. Anonymous

    Anonymous Guest

    Any class can counter a lone, camping engineer
     
  6. Killvion

    Killvion Registered

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    On the old server engy was banned, heavy was limited to 1 I believe. Not 100% sure.
     
  7. Anonymous

    Anonymous Guest

    Any class? That is false actually, since, 7 out of 9 classes CAN'T take care of a sentry in, the CP of the watchtower for example, with ease (Not to mention the Pyro).
     
  8. Darkness899

    Darkness899 Registered

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    Ok, you win ;) Getting frustrated by a campgineer isn't the thing you play games for.

    Also: when someone gets frustrated because of this, they are easliy tempted to RAGEQUIT. They leave their team behind, they lose another round, more ppl are going to quit and the server is more likely to become empty.

    Restricting all classes to 2, heavy and medic to 1 and banning the engineer should be a good thing.
     
  9. Pablosky

    Pablosky Potato supreme

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    I also have problems taking care of Scouts when playing Sniper, perhaps we should limit those as well.
     
  10. Snelvuur

    Snelvuur King of Sand

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    Well in that case..

    I do know i hat some tool that would perform actions based on number of players..

    Find me that plugin again and then tell me how the setup needs to be.. then i will change it accordingly.
     
  11. Anonymous

    Anonymous Guest

    Did you read the Class Limit Section? (Near the end).
     
  12. Anonymous

    Anonymous Guest

    Isn't it the same plugin we have on the Saxton Hale server?
     
  13. Darkness899

    Darkness899 Registered

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    Now that we are talking about class restrictions: can you restrict the scout to 3 (or less) on the hale server(s)? They do almost no damage, they are running around useless, they drink bonk to get on places you only can get with rocket (and then they stay there untill the end of the round) and they slow down the game.

    Please think about this: it's not fun watching the last players (almost always scouts) running around for 5 minutes.
     
  14. Anonymous

    Anonymous Guest




    <a class="postlink-local" href="http://www.lethal-zone.eu/feedback/vs-saxton-hale-server-my-complain-list-t8342.html" onclick="window.open(this.href);return false;">feedback/vs-saxton-hale-server-my-complain-list-t8342.html</a>
     
  15. Anonymous

    Anonymous Guest

    Just a question: How exactly did we end up to Saxton Hale from Arena?
     
  16. Darkness899

    Darkness899 Registered

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    You said it yourself :)


    and Tangency: sorry, I thought that topic was was abandoned a long time ago.
     
  17. Pablosky

    Pablosky Potato supreme

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    I was actually being sarcastic and probably should have suggested to disable them completely, to make my reply stand out more in a ludicrous fashion.

    I still stand by the same opinion I had last year when this issue was also addressed, classes in Arena are just as balanced as they are in other game mode. The tricky part of arena, however, is to have the forethought to counter the enemy teams setup with your own, rather than switching to the appropriate classes in the middle of the game.
    Regarding engineers, these are even more useless in arena than in any other game mode, since they do not get any setup time and will have their position compromised, long before they have their gear ready. One Heavy, Demoman or Soldier can easily ruin your day, after spending much time setting your Sentry and Dispenser up on some sneaky spot. The argument of the Pyro being unable to counter an Engineers nest, is just as valid, as a blindfolded Sniper being unable to counter an army of Scouts. I might want to emphasize the word 'Team' in 'Team Fortress'.
     
  18. Anonymous

    Anonymous Guest

    Many people, apperantly, completly ignore the existance of the Gunslinger. Also, the Pyro argument was just an example, that's why I said 7 out of 9 classes first. And, to finish this one for all, I did NOT say lone Engies, but Engies that being covered by a teamate (Since 90% of the time, a teamate IS covering an Engi).

    P.S. The Demoman/Soldier argument is not Valid anymore, thanks to the Short Cirquit.
     
  19. Anonymous

    Anonymous Guest

    You have more projectiles than the engineer has metal
     
  20. Anonymous

    Anonymous Guest

    Well, that's why you're supposed to be standing next to a dispenser (I'm getting bored of explaining all the possible scenarios).