ok here's the list for the maps on #1 and #2, i want all (or at least most) of you to copy this list into a reply and give them points from 10 beeing the best (should be in the vote without question) and 0 beeing the worst (wtfbbq gto shitmap needs to be destroyed, not in the vote) based on this i'll try and setup a vote so everybody can be happy cp_badlands cp_coldfront cp_dustbowl cp_egypt_final cp_fastlane cp_freight_final1 cp_frontline_a1 cp_gorge cp_granary cp_gravelpit cp_junction_final cp_steel cp_well cp_yukon_final ctf_2fort ctf_doublecross ctf_sawmill ctf_turbine ctf_well pl_badwater pl_cashworks_rc2 pl_goldrush pl_hoodoo_final pl_jungle_a1c pl_outback_rc4 pl_swiftwater pl_thundermountain pl_upward plr_hightower plr_pipeline plr_whalerace_a4a tc_hydro
cp_badlands - 7 cp_coldfront - 6 cp_dustbowl - 8 cp_egypt_final - 5 cp_fastlane - 10 cp_freight_final1 - no idea/never played cp_frontline_a1 - no idea/never played cp_gorge - 7 cp_granary - 5 cp_gravelpit - 6 cp_junction_final - 0 cp_steel - 10 cp_well - 7 cp_yukon_final - 4 ctf_2fort - 8 ctf_doublecross - 7 ctf_sawmill - 7 ctf_turbine - 8 ctf_well - no idea/never played pl_badwater - 9 pl_cashworks_rc2 - no idea/never played pl_goldrush - 7 pl_hoodoo_final - 3 pl_jungle_a1c - no idea/never played pl_outback_rc4 - no idea/never played pl_swiftwater - 7 pl_thundermountain - 7 pl_upward - 8 plr_hightower - 2 plr_pipeline - 4 plr_whalerace_a4a - no idea/never played tc_hydro - 0
cp_badlands 8 cp_coldfront 7 cp_dustbowl 6 cp_egypt_final 6 cp_fastlane 8 cp_freight_final1 7 cp_frontline_a1 0 cp_gorge 10 cp_granary 8 cp_gravelpit 8 cp_junction_final 0 cp_steel 7 cp_well 7 cp_yukon_final 6 ctf_2fort 2 ctf_doublecross 4 ctf_sawmill 4 ctf_turbine 4 ctf_well 2 pl_badwater 9 pl_cashworks_rc2 4 pl_goldrush 9 pl_hoodoo_final 7 pl_jungle_a1c 8 pl_outback_rc4 don't know the map. can't judge pl_swiftwater 6 pl_thundermountain 2 pl_upward 2 plr_hightower 2 plr_pipeline 2 plr_whalerace_a4a 10 tc_hydro 6 I kinda like payload. But the high numbers for goldrush and badwater are only because you can be my guest in filling servers without them. Cuz I'm not gonna try if we loose half of the players everytime we switch to a less popular map
looks like this is going to give me a real good insight so come on people keep it up need more feedback. will make a summary when there are enough posts
10 beeing best: cp_badlands 10 cp_coldfront 2 cp_dustbowl 6 cp_egypt_final 2 cp_fastlane 7 cp_freight_final1 5 cp_frontline_a1 ? cp_gorge 7 cp_granary 7 cp_gravelpit 8 cp_junction_final ? cp_steel 5 cp_well 4 cp_yukon_final 8 ctf_2fort 2 ctf_doublecross 4 ctf_sawmill 3 ctf_turbine 4 ctf_well 3 pl_badwater 9 pl_cashworks_rc2 ? pl_goldrush 6 pl_hoodoo_final 5 pl_jungle_a1c 1 pl_outback_rc4 ? pl_swiftwater 6 pl_thundermountain 7 pl_upward 8 plr_hightower 8 plr_pipeline 3 plr_whalerace_a4a 4 tc_hydro 1
cp_badlands 8 cp_coldfront 4 cp_dustbowl 0 cp_egypt_final 2 cp_fastlane 3 cp_freight_final1 6 cp_frontline_a1 6 cp_gorge 9 cp_granary 10 cp_gravelpit 10 cp_junction_final 0 cp_steel 7 (underrated!!) cp_well 7 cp_yukon_final 6 ctf_2fort 2 ctf_doublecross 5 ctf_sawmill 4 ctf_turbine 7 ctf_well 3 pl_badwater 9 pl_cashworks_rc2 5 pl_goldrush 0 pl_hoodoo_final 5 pl_jungle_a1c dunno pl_outback_rc4 dunno pl_swiftwater 8 pl_thundermountain 4 pl_upward 6 plr_hightower 6 plr_pipeline 5 plr_whalerace_a4a 10 tc_hydro 5
cp_coldfront 4 cp_dustbowl 7 cp_egypt_final 10 cp_fastlane 6 cp_freight_final1 9 cp_frontline_a1 ? cp_gorge 9 cp_granary cp_gravelpit 5 cp_junction_final ? cp_steel 10 cp_well 3 cp_yukon_final 4 ctf_2fort 6 ctf_doublecross 5 ctf_sawmill 7 ctf_turbine 3 ctf_well 3 pl_badwater 10 pl_cashworks_rc2 ? pl_goldrush 8 pl_hoodoo_final 9 pl_jungle_a1c ? pl_outback_rc4 ? pl_swiftwater 10 pl_thundermountain 7 pl_upward 8 plr_hightower 5 plr_pipeline 7 plr_whalerace_a4a 6 tc_hydro 9 well... it's hard to give low scores =p
cp_badlands 7 cp_coldfront 8 cp_dustbowl 9 cp_egypt_final 9 cp_fastlane 7 cp_freight_final1 6 cp_frontline_a1 0 cp_gorge 0 cp_granary 7 cp_gravelpit 8 cp_junction_final 0 cp_steel 8 cp_well 7 cp_yukon_final 2 ctf_2fort 0 (we have a 2fort 24/7 server..) ctf_doublecross 0 ctf_sawmill 2 ctf_turbine 7 ctf_well 2 pl_badwater 10 pl_cashworks_rc2 0 pl_goldrush 10 pl_hoodoo_final 10 pl_jungle_a1c 0 pl_outback_rc4 0 pl_swiftwater 8 pl_thundermountain 10 pl_upward 10 plr_hightower 8 plr_pipeline 9 plr_whalerace_a4a 0 tc_hydro 10 This is my vote. Would it be competive my votes would be completely different, but at a pub, payloads and those kind of maps are great imo. 5cp maps on pubs suck imo because it's nearly free for all (and some players get lost or something :?)
cp_badlands 9 cp_coldfront 6 cp_dustbowl 9 cp_egypt_final 5 cp_fastlane 9 cp_freight_final1 4 cp_frontline_a1 - cp_gorge 8 cp_granary 4 cp_gravelpit 9 cp_junction_final 5 cp_steel 7 cp_well 6 cp_yukon_final 4 ctf_2fort 0 ctf_doublecross 0 ctf_sawmill 0 ctf_turbine 0 ctf_well 0 pl_badwater 9 pl_cashworks_rc2 pl_goldrush 9 pl_hoodoo_final 7 pl_jungle_a1c - pl_outback_rc4 - pl_swiftwater 5 pl_thundermountain 10 pl_upward 8 plr_hightower 5 plr_pipeline 6 plr_whalerace_a4a 5 tc_hydro 3 I don't mind ctf in general, I only hate it when it's played for 30 min straight (that's why all the 0's on ctf). I would love to see the maptime changed from 30 min to 20 (even 25 is better than 30).
What I like to play in pubs: cp_badlands 8 - Fun, but stalemates often. cp_coldfront 7 - Same as badlands. cp_dustbowl 5 cp_egypt_final 5 cp_fastlane 8 cp_freight_final1 0 cp_frontline_a1 0 cp_gorge 10 cp_granary 8 cp_gravelpit 10 cp_junction_final 0 cp_steel 10 cp_well 8 cp_yukon_final 5 ctf_2fort 0 ctf_doublecross 10 ctf_sawmill 8 ctf_turbine 5 ctf_well 6 pl_badwater 10 pl_cashworks_rc2 8 - Good map but being a custom, it drains the server. pl_goldrush 5 pl_hoodoo_final 3 pl_jungle_a1c - Never played. pl_outback_rc4 - Never played. pl_swiftwater 10 - Suprisingly fun. pl_thundermountain 10 pl_upward 10 plr_hightower 8 plr_pipeline 8 plr_whalerace_a4a - Never played. tc_hydro 7 - Same as badlands.
this is how it looks now :lol: kinda fun to see numbers to go with it cp_badlands 9 cp_coldfront 5 cp_dustbowl 6 cp_egypt_final 5 cp_fastlane 7 cp_freight_final1 4 cp_frontline_a1 0 cp_gorge 7 cp_granary 6 cp_gravelpit 8 cp_junction_final 0 cp_steel 7 cp_well 6 cp_yukon_final 5 ctf_2fort 2 ctf_doublecross 4 ctf_sawmill 4 ctf_turbine 4 ctf_well 3 pl_badwater 9 pl_cashworks_rc2 0 pl_goldrush 6 pl_hoodoo_final 6 pl_jungle_a1c 0 pl_outback_rc4 0 pl_swiftwater 7 pl_thundermountain 6 pl_upward 7 plr_hightower 4 plr_pipeline 4 plr_whalerace_a4a 4 tc_hydro 4 on the CTF there should be a way for CTF maps to get 20min. instead of the full 30 will look into the later
I don't understand how badlands scores better than dustbowl or goldrush... I love it in 6v6, but in pub it's just complete chaos. :roll:
I would rather run from spammed chokepoint to spammed chokepoint because then you know where the enemy is, and I can actually get a kpd from around 10 :badgrin: On a map like badlands I would get killed because my teammates are somewhere else where they shouldn't be and leave me fight the horde completely on my own. WHICH MAKES ME RAGEQUIT It's just too frustrating to see how a pub team plays on a good map when you're used to good teamwork on that map. :doubt:
Here's my list: cp_badlands: 6 cp_coldfront: 9 cp_dustbowl: 7 cp_egypt_final: 9 cp_fastlane: 6 cp_freight_final1: 4 cp_frontline_a1: 4 (only played it once) cp_gorge: 5 cp_granary: 6 cp_gravelpit: 9 cp_junction_final: 3 cp_steel: 8 cp_well: 6 cp_yukon_final: 8 ctf_2fort: 2 ctf_doublecross: 3 ctf_sawmill: 5 ctf_turbine: 6 ctf_well: 5 pl_badwater: 9 pl_cashworks_rc2: 5 pl_goldrush: 8 pl_hoodoo_final: 5 pl_jungle_a1c: 2 pl_outback_rc4: 7 pl_swiftwater: 6 pl_thundermountain: 8 pl_upward: 5 (way too many exploits) plr_hightower: 9 (but that's maybe because it's still new) plr_pipeline: 9 (i like the plr concept) plr_whalerace_a4a: never played, looks like fun for goofing off though tc_hydro:8 overall not a big fan of ctf maps. I do have fun on 2fort sometimes, if i'm in the mood for some deathmatch style of gameplay.