As of this weekend we now offer to new tf2 servers! Like some of you know, Bento a.k.a Fossil donated a 24 slot tf2 server to us. We have set it up, for now, as an payload maps only server The stats are shared with server tf2 1 and 2 for all of you statswhores ^^ The maps we have on the server are : pl_goldrush,pl_waste_b4,pl_badwater, pl_cranetop_b8,pl_hoodoo,pl_frontier_b2, pl_mill_b5,pl_cashworks_b3a,pl_great_heights_b2,pl_dustbowl_b4. If you know some great payload maps we need to include, tell us! Server ip: 85.234.148.70:27015 [EU] Lethal-Zone.eu TF2 #5 PAYLOAD Next to that, we have setup a small, 6 slot, ctf_bbal2 server. Since quite a few regulars of us play this map on special servers we felt we need to offer such a server to our own regulars. Server ip: 213.197.29.30:27015 [EU] Lethal-Zone.eu TF2 #6 CTF_BBALL2 Have fun and cya ingame!
Nice job, that bbal server goes straight to my favs. And does this mean that #1 & #2 will get less payload maps?
I don't think so, but there are only 2 real pl maps on #1 and #2 nice work! but I miss that jungle payload map http://forums.steampowered.com/forums/showthread.php?t=827621
BBall is tons of fun. I played it with some LPFs as we were waiting for server slots and darn is this fun. It's just fecking hard to hit that goddamn ring. :x It's especially nice for people who want to improve their Rocket-/Stickyjumping and Airrockets/-nades-skills. So pretty much perfect for me. The payload server - meh... I'm not a bigfan of payload so I hope there will be less payloads on the first two servers. What I was thinking of... what about a server with 5cp maps only? Well, Fastlane, Granary and some customs like Stag, Labor (I think? I don't know the name anymore. Was a quite nice map though with trains at the last and the middle point.)
BBal is indeed the most fun with people that you know. Could you restrict the soldier's shotgun on the server though? It isn't the way bball should be played.
Good one, wil add that one too. Is already on the dl-server so will be added in the voting list I can't say if there will be less pl maps on server 1 and 2, depends on what our regulars want. Personally i wouldn't mind to see goldrush and badwater go on those servers, but we need those maps to jumpstart the servers ( getting players on them early in the day). Server5 has PL on them because it will please a large amount of our current playerbase but also attract new players. It also allows bigger maps to be played because of the distinctive ''payload'' character of the server. But on the cp topic: if you guys feel we need more cp maps, name us the ones you would like to see. For customs: it has to be a cp map which is good ( duh) and not too big in size to keep ingame downloading for new players do-able. if it's a compressed download of around 10-20 MB it's pretty well to do For instance : a ctf map, aerospace. Beautiful map, very playable, but it's around 120 MB unzipped :S Means a 10-15 minute download for the average player. Restrict shotgun? need to check that one out if it's possible within sourcemod. Crits are off anyways.
Why would you want to restrict the Shotty? Isn't that a bit unfair when the Demo still has his both weapons? I wouldn't mind if the standard Payload maps like Goldrush and Badwater would stay. Just the custom ones could make space for other stuff. Yeah. I keep an eye on good cp maps, need to browse through map folders or fpsbanana and see if I can find some interesting ones.
Shotty isn't meant to be used in BBall, the game mode is mostly used to practice rockets and airshots. I am fine with restricting the sticky too but 95% of the tf2 players can't pill jump. So you can't score. Stickies are meant to only be used in BBall to set up a jump. Shotguns are not meant to be used at all, but even if you put that in the rules, still lamers will use it and it will be a chain of people who use it. Stickies aren't hitscan either and anyone who uses stickies to attack in bball servers is a retard.
A serverrule which asks demoman to use stickes for jumping only is showing up every minute or so. Wil add alone which asks soldiers not to use shotty.
I am fine with that but if it turns out that the majority of the soldier still uses it will you restrict it?
Restricting Stickies is retarted. Pill jumping is basically possible and it's not even that hard, but it's just plain tedious due to the random bouncing of the Nade to make a successful jump in the right direction, especially when other people are trying to turn you into bloody giblets. I don't really know where you take these "guidelines" from but I'd say they don't need to apply on a public server. If there's some TF2 Bball league, where using the Shotty isn't allowed and other blabla it's fine, but seriously: It's a public server, it's about fun and not about skill or any special humpty dumpty rules.
I hope not. I like goldrush and certainly badwater, as long as you dont play it TOO much. I often go to server 3 because even though pretty much every round ends with a victory for RED, it can be fun to play if you just accept it. You win some, you lose some. But as long as you can make it to the first point and are able to have a nice fighting, I dont really mind not winning as BLU. I'll win next round as RED anyway About badwater, I just like the map. No bottlenecks imo, nice chage of setting through the map. Just dont play it 24/7, just a couple of times a day will do. Don't forget maps like badlands, I rarely see them.
the ctf_bbal server changed ip for convienence mostly. new ip is: 213.197.29.30:27015 be sure to add it to your favorites
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