im not sure if this topic has been opened several times now but i really want the admins to fix that, because the whole server is angry about the stupid range of hale... Short but important post Greets @nonymus
well i made some small adjustments just now. i had lagspikes/warping reduced, but it introduced also more hale range. Its removed now again..
Recently I noticed on normal game mode servers that melee ranges apply for all enemies, I had an engineer hit me 2 character units away with a wrench. It's Valve's messed up modelling, hit boxes, hit detection and lag compensation creating this long range chaos. Only solution I can think of is that theoretically all melee weapons have a certain range applied to them... see eyelander having a longer range and skullcutter having the longest. If one could somehow look into these numbers and assign a custom range for the bosses, preferably shorter than normal, that would sort it out.
We already know this problem, because I saw it also on the VSH servers. I dunno about the normal servers, because I don't play that much on them anymore. Except for the trade server, but that is for trading and stuff. But the problem is, we can't do much about it I'm afraid...
<a class="postlink" href="https://developer.valvesoftware.com/wiki/Lag_compensation" onclick="window.open(this.href);return false;">https://developer.valvesoftware.com/wik ... mpensation</a> Here is how this works. This is something that can't be fixed
In a perfect world where everyone has a strong connection and proper rates set, this is fixed for the most part. :lol:
In a perfect world, I think nobody would be interested in games. Since they'll have what makes them happy resulting making escapism not needed.
but what if escapism makes you happy? in a perfect world i would surely still play games and it would only be full of interesting games too because no-one will make errors in their gameplay