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Tf2 VSH server : Hale's range..

Discussion in 'Team Fortress 2' started by Anonymous, Jan 18, 2013.

  1. Anonymous

    Anonymous Guest

    im not sure if this topic has been opened several times now but i really want the admins to fix that, because the whole server is angry about the stupid range of hale...

    Short but important post

    Greets @nonymus
     
  2. Snelvuur

    Snelvuur King of Sand

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    well i made some small adjustments just now. i had lagspikes/warping reduced, but it introduced also more hale range. Its removed now again..
     
  3. Echo

    Echo Registered

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    Recently I noticed on normal game mode servers that melee ranges apply for all enemies, I had an engineer hit me 2 character units away with a wrench.

    It's Valve's messed up modelling, hit boxes, hit detection and lag compensation creating this long range chaos. Only solution I can think of is that theoretically all melee weapons have a certain range applied to them... see eyelander having a longer range and skullcutter having the longest. If one could somehow look into these numbers and assign a custom range for the bosses, preferably shorter than normal, that would sort it out.
     
  4. Anonymous

    Anonymous Guest

    Oh, okay havent noticed that echo... Thx Snel btw :)
     
  5. Anonymous

    Anonymous Guest

    We already know this problem, because I saw it also on the VSH servers. I dunno about the normal servers, because I don't play that much on them anymore. Except for the trade server, but that is for trading and stuff.

    But the problem is, we can't do much about it I'm afraid...
     
  6. Paper Doll Man

    Paper Doll Man Registered

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    <a class="postlink" href="https://developer.valvesoftware.com/wiki/Lag_compensation" onclick="window.open(this.href);return false;">https://developer.valvesoftware.com/wik ... mpensation</a>

    Here is how this works. This is something that can't be fixed
     
  7. Panromir

    Panromir "10/10 amazing guy"

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    In a perfect world where everyone has a strong connection and proper rates set, this is fixed for the most part.

    :lol:
     
  8. SkySpy

    SkySpy Registered

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    In a perfect world, I think nobody would be interested in games. Since they'll have what makes them happy resulting making escapism not needed.
     
  9. B.A baramous

    B.A baramous Registered

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    but what if escapism makes you happy? in a perfect world i would surely still play games and it would only be full of interesting games too because no-one will make errors in their gameplay :p
     
  10. Anonymous

    Anonymous Guest

    Please stay on topic...
     
  11. Anonymous

    Anonymous Guest

    It's sad that it can't be fixed completely, but thanks for you comments guys :)