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The Gun Metal update for tf2

Discussion in 'Team Fortress 2' started by TheRagingPolishMan, Jul 2, 2015.

  1. TheRagingPolishMan

    TheRagingPolishMan Registered

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    Was reading the new changes for TF2 when the update comes out, and it really pissed me off. Everything was fairly balanced before, now everything is being buffed/changed. This is gonna be difficult to balance in VSH I can imagine.
    Valve are really yanking on their players' balls here.
     
  2. TheRagingPolishMan

    TheRagingPolishMan Registered

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    It's also going to change the prices of everything: so be prepared to lose some & gain some.
     
  3. Waffle

    Waffle Registered

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    I can imagine this being hard for the VSH-servers but overall I'm pretty siked for this new update.
    While the gun skins are just a minor fish in this bowl, I'm pretty happy to see these added, not that I care much about it (yet) to be honest.

    What's really great are the weapon balances, clearly this is a start for the competitive mode coming to tf2 later this year. The heavy got more balanced, demoknights can be killed again and even the baby face blaster got balanced. We'll see where this will get us, I will probably buy that coin to get missions! :D
     
  4. TheRagingPolishMan

    TheRagingPolishMan Registered

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    Yeah, I guess we'll just have to wait and see :p
     
  5. Zano0

    Zano0 Registered

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    ...

    TF2 is now Counterstrike.
    I just don't like the fact that they had to take field tested weapons, weapon paints and weapon viewing animation from Counterstrike. I've been gone for way too long, I'm not sure if I should be bothered about this anymore, I'll just play Vanilla if I ever come back.

    I have to say that these gameplay changes are enormous, I might have to try it someday. Shame that some things have to come to an end.

    What annoyes me, is that fan o war does 75% less dmg, rather than 90% it was fun to fight to the death with them.