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The Gun Mettle Update is (Almost) Here!

Discussion in 'Team Fortress 2' started by TF2 Official Blog, Jul 2, 2015.

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    What's the point of having a cool gun if everyone else has one too? You know who has guns that are all alike? The army. And the army isn't fun at all. They barely trade and paint their weapons, they hardly ever give each other presents when one of them does a really good job, and their weapons don't even have kill-counters or sparkle effects. It's almost a job.


    Introducing the Gun Mettle Campaign, new to TF2 and releasing tomorrow, which succeeds in every area where the army fails: Rare guns! Mystery boxes! Skill-based prizes! Buying a $5.99 Campaign Pass lets you test your TF mettle against a series of weekly challenges, and gives you the chance to earn one-of-a-kind weapons to keep or trade with your friends. A portion of the sales from Campaign Passes will go towards our hardworking TF2 community mapmakers. Find out more about the new campaign here, and don't forget to read the comic!


    Now, say you're the sort of person who's thinking, "You know what's more exciting to me than the Gun Mettle Campaign? Having six dollars." Don't worry, frugal guy, we've got you covered too! A new Valve map! Three new community maps! Taunts! A new way to equip new weapons in-game for free! Loads of class and weapon changes! Check out the details here. You guys, this is a big update. And it lands tomorrow, so check back.

    Continue reading...
     
  2. TheRagingPolishMan

    TheRagingPolishMan Registered

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    CS:GO is infecting every major Mulitplayer game...
     
  3. Snelvuur

    Snelvuur King of Sand

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    • While invisible, Spy receives 20% less damage from all damage sources
    • When Feign Death is triggered, the Spy receives a 3 second speed boost
      • The Short Circuit
        • Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
        • Cannot pick up buildings when the Short Circuit is deployed
        Eureka Effect
        • Previous penalties have been removed and replaced with the following
        • Construction hit speed boost decreased by 50%
        • 50% less metal from pickups and dispensers
    Now thats nasty... i mean he's freaking invisible as it is.
     
    #3 Snelvuur, Jul 2, 2015
    Last edited: Jul 2, 2015
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  4. lefab

    lefab Registered

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    Loch-n-Load
    • Changed +20% damage bonus to +20% damage against buildings
    Ullapool Caber
    • Reduced explosion base damage from 100 to 75
    • Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons
    Congratulation Valve, you turned 2 decent weapons into useless weapons...
     
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  5. TheRagingPolishMan

    TheRagingPolishMan Registered

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    Me and Cloud were especially pissed off. And you can no longer dive bomb people :/
     
  6. lefab

    lefab Registered

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    TBH, I'm more pissed about the LnL than about the Caber. Now, I'll have to find new boring ways to kill ppl during arena rounds (but going demoknight with the caber still works so it's not that bad)
     
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  7. El Beno

    El Beno Registered

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    Suck it LnL/Caber scrubs, nobody liked your broken weapons anyway.

    But a serious note, the majority of these changes are awesome, there's a few stupid ones. But on the whole game will be better for it.
     
    DDAS likes this.