So I'm making a new map cycle for VSH servers and while going through every single map I thought why don't I remove some maps that people don't like. After talking with Snel, we decided to ask all of you guys who play on VSH, what maps you wouldn't like to see on the servers anymore? Just write those map below, but I don't say that we are going to remove every map you say, first we are going to see if more players don't like those maps. I already have 2 maps that I and some other people that I know don't like: arena_sawmill, vsh_partyisland_v7. If you actually want these maps to stay, just say it, then we will do some kind of voting... We would also like to know if you have any maps that you have never seen on the server and want us to test it out or even put it into the map rotation. Just leave a map's name and download link if you have any. (Note: we have tested probably hundreds of maps, so if you give us map that we have already tested, we won't look at it.)
I don´t see why you would like to remove sawmill, it´s pretty balanced and quite nice. Remove: - Turret Testing ( this map splits all the gamers opinions, there are the one side who likes the map and the other side who totally hates it) - Cactustempel - Well ( only spawncamping, not much of a real "game") - livingroom new version (the old one was way better) - haat - oilrig - plankfest - turbine - the map where the engies and demos camp in front of spawn, not sure about the name atm ( I guess runoff or something like that) Feel free to comment on my opinion.
I'll go off what Snob said since I don't really remember names of some maps I really disliked. - haat: It's an okay map. The bottom half is rarely used and haven't seen it used effectively. I wouldn't really care if it was removed. - oilrig: I dislike this map. Even if you're HHH you could just use the ramps so not being to jump doesn't really affect you at all. If you were to remove the ramps it would just be a shitty map for the boss since he wouldn't be able to gain enough height from super jump to avoid all the knockback. I'd say remove it. - plankfest:I don't have problems with plankfest, but it's somewhat boring. The map itself isn't colorful, and you can't really do anything different the next round. - turbine:This is the same as plankfest except that it's indoors which makes it worse for me. Bad time for boss and not that great of a time for players. 2fort: For some reason I have trouble keeping up with the boss. I think it would be cool to remove the water and just a ramp or stairs at the bottom. It would make it different and I think it'll make players use the bottom half more. Anyways as it is currently I dislike it. Gridwalls (I think thats the name) : I really like that map even though you half the time you could die by getting boss in the same room as you. It's just different from the typical maps so I enjoy it. Keep it. Waterbasin: Some people dislike this map but I have no idea why. It's really open and I think its fair for both sides. Keep it Nucleus: Too small and the boss usually falls down the pit. Remove it. What happened to Warehouse getting an update? I thought it was ready a long time ago. Is there a map list I could look at?
In my opinion, all the maps should stay(except vsh_partyisland because thats just plain random). Every map has its own pros and cons which make Hale and the players devise a different strategy for each. Hence making VSH more fun in a way, if you remove a map just for its cons then you might aswell remove all the maps. Its up to the players to decide the next map, so if the players want to play it then this shouldn't be problem. If a map has some problems, I'm sure the skilled LZ mappers could come up with a decent fix for it. P.S. If a map is too easy for the players such as the old livingroom, the mapper will nerf it. Actually it wasn't even a nerf since the old elevators would rise to the desired height but the players would use the momentum to go even higher. Engineers could even build buildings in mid air with the old elevators. The mapper made it so it wasn't exploitable anymore, so imo new livingroom > old livingroom.
Turret testing: The map is very popular, which mean many players like it. Almost every time it's on vote, people vote for it. Haat: Yep, it's good map, don't see a problem with it. Oilrig: I think I understand why you guys don't like the map, because I don't like the map for the same reason. It's a small map and when there are like 20 players, it's pretty impossible to win as hale. That's why I'm doing new rotation, it will be depended on how many players are on the server. Like you will only play oilrig, if there are maximum 10 players. Plankfest: Players seem to like this map, because they vote it out few time per day, when I don't even play other maps whole day. And there is no big problem to remove it. Well: Same as with Oilrig, with less players it won't be that hard to play on it. Turbine: I is good for VSH, atlest it looks like that for me, one of our editors even made it better. I bet you guys don't like that map, just because you can't jump too much with hale. 2fort: Again, it's pretty popular map, since it gets voted out almost everytime. Livingroom: Same goes for this map, it's popular. Sometimes people gets crazy about that map by starting to shout it in voice chat... Cactustemple: I see no problems with this map, since you can always stay inside or get on the roof, so there is no limitation with that, like some maps are only indoor. Nucleus: It's same as for oilrig and well, you will only play it when there are less than 10 players on the server. Gridwalls: It's not even in the list. :lol: Here is the list off all maps (NOTE: this list doesn't have 2 of the maps that I added to coded version of the map list, those 2 maps are new that we tested this week, also note that same maps will be in 2 or even all 3 sections, that's because it can be played with only with few or many players): Spoiler Maps list when on server are less than 10 players: vsh_freight_b2 arena_hydrothunder_b4 arena_lumberyard arena_nucleus arena_offblast_final arena_plankfest vsh_ravine_lz_b1 arena_sawmill vsh_well_lz_b2 vsh_2fort_lz_b2 vsh_badlands_lz_b2 vsh_courtyard_lz_b4 vsh_dropdown_b1_fix vsh_farm_feud_lz_v1 vsh_granary_lz_b2 vsh_haat_lz_b2 vsh_hydroelectric_lz_v2 vsh_military_medieval_lz_b6 vsh_oilrig_lz_v4 vsh_partyisland_lz_b1 vsh_polar_lz_b1a vsh_poletaa vsh_ram_shacked_lz vsh_ravage_lz_b2 vsh_rockslide_2 vsh_top_arena_v1 vsh_turbine_lz_b3 vsh_waste_lz_b3 vsh_abysmal_lz_a3 vsh_weaponsdepot_final vsh_dunger_b2 vsh_magazine_lz_b2a vsh_waterbasin_b2 Maps list when on server are more than 10 and less than 20 players: arena_hydrothunder_b4 arena_lumberyard arena_nucleus arena_offblast_final arena_plankfest vsh_ravine_lz_b1 arena_refinery_b3 arena_sawmill arena_timberworks_b2a arena_warehouse vsh_well_lz_b2 vsh_2fort_lz_b2 vsh_aperture_lz_b3 vsh_arakawa_b8 vsh_area_54tress_b4 vsh_badlands_lz_b2 vsh_cactustemple_v1 vsh_concord_lz_b3 vsh_courtyard_lz_b4 vsh_crevice_lz_a4 vsh_dropdown_b1_fix vsh_farm_feud_lz_v1 vsh_goldtooth_b4 vsh_granary_lz_b2 vsh_haat_lz_b2 vsh_hydroelectric_lz_v2 vsh_island_b1 vsh_manncohq_v14_fix vsh_military_medieval_lz_b6 vsh_partyisland_lz_b1 vsh_polar_lz_b1a vsh_poletaa vsh_pool_lz_b2_fix vsh_ram_shacked_lz vsh_ravage_lz_b2 vsh_rockslide_2 vsh_runoff_lz_v1a vsh_seismic_lz_b2 vsh_spotline_reworked vsh_timbertown_lz_b2 vsh_top_arena_v1 vsh_tundra_lz_v5 vsh_turbine_lz_b3 vsh_turret_testing_lz_b3 vsh_twinfalls_lz_b2 vsh_waste_lz_b3 vsh_west_lz_b1 vsh_abysmal_lz_a3 vsh_weaponsdepot_final vsh_shell_reservoir_a1 vsh_dunger_b2 vsh_magazine_lz_b2a vsh_waterbasin_b2 vsh_livingroom_lz_a3 vsh_snow_valley_v4 vsh_north_mountain_pb vsh_harbour_base_reworked Maps list when on server are more than 20 players: arena_kolob arena_refinery_b3 vsh_area_54tress_b4 arena_warehouse vsh_cactustemple_v1 vsh_concord_lz_b3 vsh_crevice_lz_a4 vsh_haat_lz_b2 vsh_island_b1 vsh_polar_lz_b1a vsh_pool_lz_b2_fix vsh_ram_shacked_lz vsh_runoff_lz_v1a vsh_tundra_lz_v5 vsh_twinfalls_lz_b2 vsh_west_lz_b1 vsh_weaponsdepot_final vsh_shell_reservoir_a1 vsh_livingroom_lz_a3 vsh_snow_valley_v4 vsh_north_mountain_pb For some maps I added separate players count categories, so it won't be exactly when it's 10 players or less, it can be 12 players and less or more. And also, if you disagree with me, just say it.
Yep, but the "improved" elevators are a pain in the ass cause you can´t jump with them and hale kills you cause you are freaking stuck in there and can´t jump.
Well, if you want old elevators back, talk with Shadow, map is edited by him. Though, I like old elevators more aswell.
damn i really really need some screenshots for the maps! i am everytime like"yeah map is changing to cactustemple! i like dis map" and then i am asking my self how it looks again XD
http://wiki.lethal-zone.eu/pages/viewpage.action?pageId=3342359 There you have the list with small picture of all the maps ^^ Personally, i don't have problem with the actual map list (well, if you don't count partyisland, this map is awefull and i guess no one will miss it). I just find sad that on north_mountai, more than half of the map is wasted 'cause no one use it. The only problem with sawmill is that some ppl seem to have heavy lag on that map. I never had any lag on it but the map itself is ok IMO
The changed map list. Spoiler Maps list when on server are less than 10 players: vsh_freight_b2: arena_hydrothunder_b4: arena_lumberyard: arena_nucleus: arena_offblast_final: arena_plankfest: vsh_pool_lz_b2_fix vsh_ravine_lz_b1: vsh_crevice_lz_a4 arena_sawmill: vsh_well_lz_b2: vsh_2fort_lz_b2: vsh_badlands_lz_b2: vsh_courtyard_lz_b4: vsh_dropdown_b1_fix:: vsh_farm_feud_lz_v1: vsh_granary_lz_b2: vsh_haat_lz_b2: vsh_hydroelectric_lz_v2: vsh_military_medieval_lz_b6: vsh_oilrig_lz_v4: vsh_partyisland_lz_b1: vsh_polar_lz_b1a: vsh_poletaa: vsh_ram_shacked_lz: vsh_ravage_lz_b2: vsh_rockslide_2: vsh_top_arena_v1: vsh_turbine_lz_b3: vsh_waste_lz_b3: vsh_abysmal_lz_a3: vsh_weaponsdepot_final: vsh_dunger_b2: vsh_magazine_lz_b2a: Maps list when on server are more than 10 and less than 20 players: arena_hydrothunder_b4: arena_lumberyard: arena_nucleus: arena_offblast_final: arena_plankfest: vsh_ravine_lz_b1: arena_refinery_b3: arena_sawmill: arena_timberworks_b2a: arena_warehouse: vsh_well_lz_b2: vsh_2fort_lz_b2: vsh_aperture_lz_b3: vsh_arakawa_b8: vsh_area_54tress_b4: vsh_badlands_lz_b2: vsh_cactustemple_v1: vsh_concord_lz_b3: vsh_courtyard_lz_b4: vsh_crevice_lz_a4: vsh_dropdown_b1_fix: vsh_farm_feud_lz_v1: vsh_goldtooth_b4: vsh_granary_lz_b2: vsh_haat_lz_b2: vsh_hydroelectric_lz_v2: vsh_island_b1: vsh_manncohq_v14_fix: vsh_military_medieval_lz_b6: vsh_partyisland_lz_b1: vsh_polar_lz_b1a: vsh_poletaa: vsh_pool_lz_b2_fix: vsh_ram_shacked_lz: vsh_ravage_lz_b2: vsh_rockslide_2: vsh_runoff_lz_v1a: vsh_seismic_lz_b2: vsh_spotline_reworked: vsh_timbertown_lz_b2: vsh_top_arena_v1: vsh_tundra_lz_v5: vsh_turbine_lz_b3: vsh_turret_testing_lz_b3: vsh_twinfalls_lz_b2: vsh_waste_lz_b3: vsh_west_lz_b1: vsh_weaponsdepot_final: vsh_shell_reservoir_a1: vsh_dunger_b2: vsh_magazine_lz_b2a: vsh_waterbasin_b2: vsh_livingroom_lz_a3: vsh_snow_valley_v4: vsh_north_mountain_pb: vsh_harbour_base_reworked: Maps list when on server are more than 20 players: arena_kolob: arena_refinery_b3: vsh_area_54tress_b4: arena_warehouse: vsh_cactustemple_v1: vsh_concord_lz_b3: vsh_crevice_lz_a4: vsh_haat_lz_b2: vsh_island_b1: vsh_runoff_lz_v1a: vsh_tundra_lz_v5: vsh_twinfalls_lz_b2: vsh_west_lz_b1: vsh_weaponsdepot_final: vsh_shell_reservoir_a1: vsh_livingroom_lz_a3: vsh_snow_valley_v4: vsh_north_mountain_pb: vsh_waterbasin_b2: vsh_turret_testing_lz_b3: vsh_manncohq_v14_fix: It's mostly the same list as Oskis' with some small changes. Changes: Added vsh_pool_lz_b2_fix to under 10. Added vsh_crevice_lz_a4 to under 10 Added vsh_waterbasin_b2 to 20+. Added vsh_turret_testing_lz_b3 to 20+. Added vsh_manncohq_v14_fix to 20+. Removed vsh_waterbasin_b2 from under 10. Removed vsh_polar_lz_b1a from 20+. Removed vsh_ram_shacked_lz from 20+. Removed vsh_pool_lz_b2_fix from 20+. I don't know which map vsh_abysmal_lz_a3 is so I removed it from the list. Also for vsh_freight_b2: (Not sure why, but I have extreme fps problems on this map. I know some people did too, but I dunno if it's been fixed since I've last been on.) I almost forgot the most important map GRID WALLS. Add it to every cycle. Don't forget it.
Ok, Pool will be added to under 10, I think it could work, also Waterbasin in both sections. Shacked will be removed from +20. And with other maps I kinda disagree. Crevice is too big, so with less than 10 players it won't be good. Turret testing with more than 20 players is very hard for hale, since everyone pretty much camp out of the spawn. I can make it maximum 22 players. Same goes for Manncohq, everyone is camping where we spawn, so its pretty much impossible for hale when team awesome is playing. (Me, Snel, Jelly...) I think for Polar I did maximum of 22 or 24 players... But anyways, I know it's pretty small map and people camp on that hill next out of the spawn, but that only half or even less, other part of players are also standing on the roofs or running around, so it's not like in Turret testing or Manncohq, people are all over the map. In Pool bigger part of people are being on the roof, or inside and just few are running outside. I could make maximum of 24 players.
I actually was going to leave a comment for each map, but instead I removed it because it was a repeat for most maps. The only reason I added Turret & Manncohq to the list of 20+ was because I thought it was chaotic which made it fun. Even though I do agree it's a bad time for the boss. But yeah I guess most players enjoy playing the Boss, I usually reset queue points now. Pls oskis show us a final list when you're done.
Sure, but I will give you what I gave before, just updated and without more player count categories, because it's too much work to put all of them, so you will only see under 10, between 10 and 20 and more than 20. And I'm not sure when it's gonna be finished and I'm also not sure if it's gonna work... And I also have few more maps to test out, don't know when I'm gonna do that, but probably anytime soon.
<Not getting into this conversation, just adding a comment and bugging out of here> I love how not one mapper gave their opinion and the maps that they worked hard on to make even are being dissed same as before and people are just gonna whine until they get a map where hale can't touch them.. Grow a SPINE and stop whining about losing to hale please... Server is configured to make it hard for all saxton bosses and you complain because the map makes it easier for him and harder for you, duh it's because it has to be balanced else it's not fun for both sides... I'm surprised that Oskis is doing this... I disagree with the entire list and organization system just FYI and no I will not respond again to this thread as it's down right going out of the thread title. Not about removing maps people don't like, but it's about people getting an advantage in the maps, the organization is stupid in the base, people will leave if they can't play a specific map because there's a few players more/less than the required category demands.. @Shroobus: Congratulations for dismissing a map you've never seen, *claps*, you should be testing all maps to make judgement not dismiss a map because you don't know it. P.S. We have JIRA for all maps that are on our servers.. you can go there and see any map suggest what needs to change by a matter of commenting on there.. it's as simple as that and the mappers are notified via email that something has been changed on the page.. but no instead of doing so you end up dismissing maps because you're lazy over-all... Cheers~
Did you seriously write that just because I said I left out ONE map? I took my time to respond to this thread. I also don't give a damn about losing as boss of I did I would've raged all the time. Don't you think I would've done that? I just said I disliked some small maps because it's not fun to be harassed by sentries and not have enough space to jump freely. It is my opinion after all. I guess I should leave any semi-negative comments and just praise all the maps. I get that people are offended if someone talks badly about something they put time into, but why does my opinion matter so much? I play differently anyways. Maybe I should just stay out of future map discussions if that'll make you happy Shadow.
Only 1 map will be removed, which is partyisland... And don't worry Shroobus, that's all the hate on me, I know because there is story behind it, because well on my screen... :lol:
Guys, My knowledge of VSH is limited, I admit that, but from what I see you're going to put some of the most popular and liked maps in situations where they are of the least use: When the server is full. Imagine if you could only play Goldrush and Badwater Basin on All Maps 1 if there were 20 people on the server. That wouldn't work out for shit, and not just because we couldn't fill up the server anymore. I strongly advice you to ONLY limit a map's appearance in the vote if it's REALLY no fun to play with more/less players than the server has at that point. Leave all other maps in there for choice. Also: Don't remove maps unless they are absolutely and without doubt fucked up. The more choice and diversity the players get, the more fun it becomes to return. If a map will always result in an empty server, then get it out. If it doesn't, just let it in. If people want it, they'll vote for it, if they don't want it, they won't vote for it. If you want to categorize maps, it's MUCH better to make different voting categories. Option one will be a map of average liking, option two will be a map that doesn't get chosen very often, option three is a popular map. That way you make sure that there won't be a "shitty vote" with only "bad maps". Lastly, if you think a map is bad because there are glitches/minor mistakes? We have a couple of awesome guys here at LZ that dedicate quite a bit of their time to fixing and creating maps for VSH, it's rather a spit in their face to discard maps they're working on without even ever having said anything in the feedback threads. Trust me on this one, you don't want to fuck this up.
Well from my experience with AM1's maplist I can only suggest, I believe that's also what killvion said (tl;dr ), keep it simple. We used to have time (as in, server time) settings (nighttime maps etc). player limits, whatnot, but in the end, I ended up removing all of it for the sake of simplicity. Having one sucky map now and then shouldnt be a problem because there's still RTV. If you think RTV doesnt work very well, then rather turn the wheel on that one!