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[VSH] Automatic Demo Explosion on Death

Discussion in 'Team Fortress 2' started by Chdata, Dec 12, 2013.

  1. Chdata

    Chdata Registered

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    Just calling out to the LZ folk cause I heard you guys use or at least used to use this mod:

    <a class="postlink" href="https://forums.alliedmods.net/showthread.php?t=163159&page=7" onclick="window.open(this.href);return false;">https://forums.alliedmods.net/showthrea ... 159&page=7</a>

    Do you guys have fixed offsets?

    If not I'll spend the time to try learning how to find them ;o
     
  2. rswallen

    rswallen Wizzard

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    No, we don't. The plugin was removed after a glitch was discovered that would cause all stickybombs exploding on the death of a demo to deal insane damage
     
  3. Snelvuur

    Snelvuur King of Sand

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    Which i tried to fix with the author, but no luck in finding a fix.

    Basicly if hale kills you while the sticky is still "in flight" or cannot be triggered "yet" its causes massive damage. As this is a valve issue i believe. And we all know how long those things take.
     
  4. Shadow

    Shadow Registered

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    <Player Name> dealt !@#$%^&* damage