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VSH Balancing Problems

Discussion in 'Team Fortress 2' started by Yoshey, Feb 12, 2015.

  1. Yoshey

    Yoshey Registered

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    Hi. Many people complained about a few things in the last time, and ill try to sum up most of those that i can remember. Will add more if i find different ones.

    1# Chris Brutal Sniper Rage Radius
    - Its difficult to rage a Pyro airblasting you away, since if he manages to airblast you before you rage, the pyro might be far enough away, to not be in the rage distance
    - On smaller maps its difficult. You can barely kill people with the huntsman precisely. If you rage, the
    Sentry says unraged, knocking you away from the people you managed to rage.
    - Pyros, Medics, Demomans can all survive a hit of a arrow if not an headshot, if overhealed. Very Frustrating since its hard enough to hit someone with a Arrow.
    - I think cbs has a higher knockback than hale, not sure tho.
    Ideas to Balance:
    - Give cbs a knockback Protection, so he actually has less knockback than Hale himself.

    #2 Vagineer's Uber Extending on Airblast
    - If Vagineer is Raging, he has already a relatively long Uber duration. Airblasts Extend it if in it.
    - While ubered, Airblasts still give you Rage percentage (Rage while Ubered possible)
    - Because he gains Rage while Ubered, he has a short time to get the next Rage/Uber.
    - Rounds with Vagineer take the longest round, since he is ubered most of the time.
    Ideas to Balance:
    - Vagineer's Uber shouldnt extend on Airblast.
    - Shouldnt recieve rage while Ubered.
    - Maybe less Knockback, so Vagineer isnt needed for the Uber to reach a double lvl 3 Sentry nest.

    #3 Flare Guns
    - Flaregun is a Detonator, giving minicrits on direct hit. Right mouse button makes it Detonate midair. Too confusing for new Players.
    Ideas to Balance:
    - Somehow disable the Manual Detonation, and give Crits on hit back. :p
     
  2. lefab

    lefab Registered

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    For CBS, I mostly agree with you. His rage radius seem very small and arrows should deal more damage. However, I don't think giving him less knockback would be a great idea since he'd be able to jump in the middle of a group and killing everyone without others being able to knock him away :/

    For Vagineer, the reason his uber extend if airblasted is to prevent pyro airblasting non-stop as soon as he rages. But with the new pyro mechanic, that should happen less often.

    For the flare gun, there is already a threads for weapons fixes :p ( http://lethal.zone/threads/tf2-weapons-bugs-glitches-on-vsh-or-other-tf2-servers.23118 )
     
  3. rswallen

    rswallen Wizzard

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    For CBS: Make it such that arrows can be fired while in the air
    For Vagi: All of what yoshi said PLUS reduced airblast force while ubered (ie airblast pushes less)
    For ALL: Reduced knockback + airblast force for 5 seconds after weighdown
     
  4. Yoshey

    Yoshey Registered

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    Good luck with that, since its inside the tf2 / Huntsman programmed. I have no clue how you could bypass it. :p
     
  5. rswallen

    rswallen Wizzard

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    How do you think I bypassed the healing checks (checks within TF2 that prevent you from healing enemies)