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[VSH] Goomba Stomp broken (does INSANE dmg)

Discussion in 'Team Fortress 2' started by rswallen, May 11, 2013.

  1. rswallen

    rswallen Wizzard

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    Basically, any goomba administered to the Hale's cranial regions results in instant death for said Hale.
    If they have 1k health, they die.
    If they have 20k health, they die.
    If they have 100k health, they (would probably) die.

    Please help us D:
     
  2. Shroobus

    Shroobus Registered

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    Whys the game suddenly breaking?
     
  3. Repulsion Gel

    Repulsion Gel Registered

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    I guess steam pipe is causing the trouble
     
  4. rswallen

    rswallen Wizzard

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    its probably just a misplaced config, leading the plugin to use default values
     
  5. Alias

    Alias Registered

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    I've had a look at the cfg's but can't see anything out of the ordinary - one for Snelvuur to look at, no idea how VSH works D:
     
  6. rswallen

    rswallen Wizzard

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    wots the value of "goomba_dmg_lifemultiplier" set at?
    if its 1.0, that might explain the crazy damage:

    (goomba damage = (player health * goomba_dmg_lifemultiplier) + goomba_dmg_add)
     
  7. Alias

    Alias Registered

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    Yeah it's 1.0, the default is that. What's it best set as?

    Code:
    // Add this amount of damages after goomba_dmg_lifemultiplier calculation
    // -
    // Default: "50.0"
    // Minimum: "0.000000"
    goomba_dmg_add "50.0"
    
    // How much damages the victim will receive based on its actual life
    // -
    // Default: "1.0"
    // Minimum: "0.000000"
    goomba_dmg_lifemultiplier "1.0"
    
     
  8. rswallen

    rswallen Wizzard

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    try 0.05 (sets dmg at around 1000 - 2000 when server is full)

    EDIT: Snelvuur has fixed it
    We're done here