Basically, any goomba administered to the Hale's cranial regions results in instant death for said Hale. If they have 1k health, they die. If they have 20k health, they die. If they have 100k health, they (would probably) die. Please help us D:
I've had a look at the cfg's but can't see anything out of the ordinary - one for Snelvuur to look at, no idea how VSH works D:
wots the value of "goomba_dmg_lifemultiplier" set at? if its 1.0, that might explain the crazy damage: (goomba damage = (player health * goomba_dmg_lifemultiplier) + goomba_dmg_add)
Yeah it's 1.0, the default is that. What's it best set as? Code: // Add this amount of damages after goomba_dmg_lifemultiplier calculation // - // Default: "50.0" // Minimum: "0.000000" goomba_dmg_add "50.0" // How much damages the victim will receive based on its actual life // - // Default: "1.0" // Minimum: "0.000000" goomba_dmg_lifemultiplier "1.0"
try 0.05 (sets dmg at around 1000 - 2000 when server is full) EDIT: Snelvuur has fixed it We're done here