Recent update: Changelogs: (CLICK THE CHANGELOGS ) Spoiler Some stuff about the developers of VSH: Allied Modders VSH thread Flaminsarge's VSH forum Flaminsarge's VSH server: 206.217.129.22 RainBolt Dash's/Eggman's VSH/Freak Fortress 2 forum RainBolt Dash's/Eggman's VSH/FF2 server : 217.199.218.183
Wow, some solid stuff right there. The jarate is just fantastic, sadly it conflicts... Hale will lose Rage %, but start raging HARD IRL with all these snipers fucking him up! Scout's no reload weapon.. uhhmmm.. from a shotgun pistol into a minigun pistol? Sure, I guess. Scunts are still useless. Until --- they start meleeing the hell out of hale with a bloody Fan o War.. Think about it, some demos in our server can beat 90% of hales in melee fights UNTIL hale rages. if they play scout, and the hale isn't a good melee fighter, he is fucked. 5% less rage per melee is no laughing matter! Still, an interesting addition. I suppose Rainbolt already added it to his main server, but theres something on my mind regarding the matter.. isn't our server a bit TOO MUCH pro-players and anti-hale? Never seen an other VSH server with such a long 100% crit for a taunt.. In addition to the horrible maps player keep on choosing, which are basically all bloodfests for saxtons, its getting a bit uncompetitve. Just throwing my opinions on the matter, I have no idea if this will end up here or what ever. The update seems incredibley valid for Rainbolt's server however, cause the taunts there only give minicrits and for about half as much time!
I think you visited their server some time ago but there is usually updates there and I believe they have updated their taunt crits... Spoiler VS Saxton Hale and FF2 Main Server - 217.199.218.183:27020
Why wasn't there any thread like this earlier? Also: you should post the recent changes in your first post, and delete or paste the older changes in a spoiler tag. EDIT: or is that confusing when there was an update and people start to talk about that one without it being said in the posts itself? (If you get what I mean, can't say it in any other way :? )
Indeed there are some anti hale maps like oilrig, where when hale falls down, teleports to his spawn and gets stabbed, stickybombed, etc. Also pool day need a fix, ppl get going under the map >_> Ahh, if a good scout can use the hit and run tactic effectively, that makes him useful. But still annoying when he is the last one alive.
The thing is, even with poolday and some other maps.. "REGULAR" hale players dont mind that map since they can still kill everyone. Its just the noobs that die easy.. Crevice is a nice map, but also hard for a non regular.. put some good snipers in there who are hidden and your a dead men. Get the sniper first then you have the engy's on the bridge.. etc etc..
I still don't vote for maps where it is also impssible for hale to win. And I always quit the game when players choose these maps.
it would imo. but then again it gets maybe a bit too op. with his 25%faster charge and normal sniper damage
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