1. The trade part of Lethal Zone has fully been taken over by FoG (Fortress of Gamers) and this site can no longer be used to make appeals. If you feel that your tag is unjust, please file an appeal over at https://f-o-g.eu.trade instead.

VSH_magazine_b2

Discussion in 'Team Fortress 2' started by Anonymous, Feb 3, 2013.

  1. Anonymous

    Anonymous Guest

    Srsly... Which stupid guy construated that map? -_- 1 engie and 1 heavy and you cant win... PLs remove that from the MAp - List
     
  2. Shroobus

    Shroobus Registered

    Joined:
    Feb 22, 2012
    Messages:
    347
    Likes Received:
    0
    Is this the one with the containers at mid and vent at each spawn?
     
  3. Darkness899

    Darkness899 Registered

    Joined:
    Aug 5, 2011
    Messages:
    1,387
    Likes Received:
    17
    Maybe instead of raging, you can explain (calmly) why you think this map is bad and how this map can be improved. With a post like this, we can do nothing.
     
  4. Shroobus

    Shroobus Registered

    Joined:
    Feb 22, 2012
    Messages:
    347
    Likes Received:
    0
    If its the map I think it is. Just change the vents Im assuming.
     
  5. Anonymous

    Anonymous Guest

    Okay sorry, it's the map where are many containers in the mid (no cappoint) and under each spawn there is a entrace to a "cave" where you just need 1 or 2 engies and a demo (almost all the time in case) and the hale will lose intantly without raging... and with raging u wont kill the smart engies anyway.... so please remove that cave or something like that...
     
  6. Darkness899

    Darkness899 Registered

    Joined:
    Aug 5, 2011
    Messages:
    1,387
    Likes Received:
    17
    Some time ago I worked on a (hopefully) better version of magazine. This version is yet to be tested.
    Would changes as stated below have any influence on the gameplay of the map?

    • Changed "tunnel section"
      • Entances and exits are only accessible while crouching; other parts are higher (you will be able to walk without crouching in them)
      Added a control point
      Moved the full healthkit down onto the crates and changed it into a medium healthkit
      Reduced the amount of ammoboxes; removed the ammo in the engineer camp containers

    Other than that, do you have any other complaints or do you want to see something else changed.
     
  7. Anonymous

    Anonymous Guest

    And why do I never hear people complaining if the map is very easy for Hale himself? Because I don't see improvements for that lately...
     
  8. Darkness899

    Darkness899 Registered

    Joined:
    Aug 5, 2011
    Messages:
    1,387
    Likes Received:
    17
    If we don't get feedback, changes are likely not to happen. Make a list of unbalanced maps and what changes the map should need. That way, map makers have an overview of what needs work and what doesn't.
     
  9. born2lag

    born2lag Registered

    Joined:
    May 29, 2012
    Messages:
    173
    Likes Received:
    0
    +1
    Those added changes IMO will make the map easier for hale. Because some engineers or heavies camp the vent and let snipers use the huntsman taunt or spy backstabbing them. Also hales like Gaben get stuck in the vent when they rage.
     
  10. Anonymous

    Anonymous Guest

    I know, but I'm busy enough for myself with the Trade Section and I don't play that much anymore on the VSH servers. If I have some time in the near future I will see what I can do.
     
  11. TheFranss

    TheFranss Registered

    Joined:
    Jan 13, 2013
    Messages:
    21
    Likes Received:
    1


    Also those windows are a problem. You can jump above them but you never get trough them. but I think making tunnels larger should do the trick
     
  12. Anonymous

    Anonymous Guest

    Thank you very much Darkness!
     
  13. lefab

    lefab Registered

    Joined:
    Nov 19, 2012
    Messages:
    496
    Likes Received:
    18
    I've managed to trap hale many times as a hoovy with a medic buddy on this map :

    All i had to do is waiting at the entrance of the vent for hale to come while the medic hide behind the crates.
    When hale come, i crouch and go into the vent while shooting with the shotgun (for the health) and once hale is in the vent with me, the medic come and uber me...It become then a rape fest for hale as he lose at least 10k during the uber...so if other ppl join, hale lose tons of health :|

    Don't see how the map could be improve tough :?
     
  14. Anonymous

    Anonymous Guest

    You could make the "vents" higher so hale still could go away? But I guess thats not funny anymore.
     
  15. Echo

    Echo Registered

    Joined:
    Dec 12, 2011
    Messages:
    440
    Likes Received:
    0
    May I direct your attention to <a class="postlink-local" href="http://www.lethal-zone.eu/tf2/vsh-map-bugs-glitches-errors-thread-t10210.html" onclick="window.open(this.href);return false;">tf2/vsh-map-bugs-glitches-errors-thread-t10210.html</a>

    This map was already in discussion there, hence Darkness being ready to fire up a (hopefully) improved version. Looking at the modifications he listed I think that pretty much improves the map.
     
  16. Snelvuur

    Snelvuur King of Sand

    Joined:
    Sep 27, 2008
    Messages:
    4,036
    Likes Received:
    76
    True, we need more active map makers .. i have 1 extra guy now but he's busy with a new map (a new map is also good though) but we need some bugfixes on some maps.
     
  17. Shadow

    Shadow Registered

    Joined:
    Aug 6, 2011
    Messages:
    489
    Likes Received:
    12
    You gotta remember though that some mappers already toke on a project.. if another mapper just takes it off his hands without consulting him at all it would be just plain rude.. and that's simply not nice.. Most projects that need fixing already got another mapper on it (Depending on how much projects one mapper has) It can take a while until a project is done but it's being worked on.

    Talking to a mapper related to a map (Mapper that toke on the project) is the way to improve it tbh (or responding in echo's thread) But if you keep saying we need more active mappers I kind of think we have them active just (In my opinion) Darkness toke on too many projects.. think he could drop a few or tell someone else to take it on so it gets done quicker.

    But this isn't neither thread nor section to discuss this type of thing so .. just keep in mind darkness already said he's working on it for a while now.. give him time (all great things come with time)

    See ya :)
     
  18. Darkness899

    Darkness899 Registered

    Joined:
    Aug 5, 2011
    Messages:
    1,387
    Likes Received:
    17
    I already made the changes, I think its even uploaded to the server aswell. Check if the map is there, and if it is, please playtest it.

    I've got around 3 maps ready for playtesting on the server, and work on 2 or 3 other maps is almost done aswell.

    I've been really busy with school as of lately, so I haven't had the time to get on tf and play the maps.


    To sum it all up:
    Maps on the server which need testing:
    vsh_magazine_lz_b1
    vsh_towertop_lz_b4
    vsh_twinfalls_lz_b2

    Maps which are almost completed:
    vsh_warehouse_lz_b2
    vsh_turbine_lz_b3
    vsh_military_medieval_lz_b6
    vsh_poletaa_lz_b1


    @ Shadow, you might be right about the fact that I've taken way too many maps at some certain point. Feel free to speak to me if you want to take over some maps (like crevice *hint hint* ).
     
  19. Shadow

    Shadow Registered

    Joined:
    Aug 6, 2011
    Messages:
    489
    Likes Received:
    12
    har har :)

    You just have to ask mate just like any time.
    Next time we'll see to me taking crevice over.

    If you're sure that is?
     
  20. Anonymous

    Anonymous Guest

    Ah snel, this is maybe the wrong thread but you said u need more map fixers?
    I'm kinda interested in becoming one.. i just need to learn how because i love improving / helping the community :)
    If you just give me a youtube tutorial video or anybody could explain me how i'd be very happy :)