May I ask you why did you remove spies from medieval mode? It's not that they break the gameplay or smth. At least they will keep the sniper population in check. Too many huntsman spammers are now in it.
They were horribly inbalanced in the clusterfucks that are melee fights. While everyone runs around in circles bashing M1, the Spy can jump out of nowhere, gently thrust his knife in a back or two, and most of the time get away with it. (not to mention the death ringer)
not to mention the disguise... and i like the huntsman spamming, just shoot shoot shoot because melee battle is indeed a clusterfuck. id say, give the sniper a max of 6 arrows...
Shoot 6 arrows, resupply, shoot 6 arrows? There is no way Snipers are just going to engage in melee fights when they run out of ammo. Edit: oh wait, it would make Snipers spam less and shoot more carefully... Nevermind me.
i dont know... i wasnt there, but it happens to me all the time, you join an empty server and hope some people will join... you wait and wait and wait... but by the time you have to go the server is still just about empty.
no i didnt actualy so your saying that those 2000 hours i spend trying to fill a server at 4:00 was useless?
So the fact the Caber can 1-shot six people in 1 shot isn't a problem, huntsman spammers (both in amounts and in effectiveness) aren't a problem, the Skullcutter that 2-shots everything short of a Soldier/Heavy, the KGB Crit boost, the healing taunt of the Medic, the Powerjack (which is broken beyond belief in Medieval), the Equalizer 1-shotting almost half the classes below a certain amount of health or the random bleeding Engineers can do all isn't a problem, but the slight offchance that a Spy runs into a group and manages to backstab 2 people not paying attention is a problem? Fucking lol'd... :roll:
here we go.. So the fact the Caber can 1-shot six people in 1 shot isn't a problem -- So you ever got that to work? not to mention you are down to what? 50 health when you use it... its a suicidal weapon mostly. , huntsman spammers (both in amounts and in effectiveness) aren't a problem -- nope they have to hit you first, just evade.. at a distance they are not that effective , the Skullcutter that 2-shots everything short of a Soldier/Heavy -- in a clusterfck meelee fight you dont really hit somebody 2x in a row.. , the KGB Crit boost, -- you can always walk away when you see him light up the healing taunt of the Medic, -- which only works when other people are near him, only small amounts, and then also easy target the Powerjack (which is broken beyond belief in Medieval), -- skip the Equalizer 1-shotting almost half the classes below a certain amount of health or the random bleeding Engineers can do all isn't a problem, -- its the only weapon they got i believe, dunno for sure.. but if he gets 2 hits from a demo he dies anyways, you said yourself on top. but the slight offchance that a Spy runs into a group and manages to backstab 2 people not paying attention is a problem? -- getting hit in your back by a meelee hit doesn't mean instant dead, with a spy it does. basicly rendering the whole "meelee medieval" idea beyond the basics. Fucking lol'd... :roll:[/quote] -- at least you see the fun of it all.. so before the next one comes with a whole argument and all kinds of crap, instead of flaming it, come up with sollutions!
butterfly knife is not medieval at all. Didn't exist back in the days, so all arguments are invalid, keep it banned. =D
A few times when they're clumped on a point, usually I hit 2-3 in 1 go. It's neither hard nor inefficient, both on offense and on defense quickly charging back to spawn for a new one is easily (and quickly) done. Except since there's usually multiple of them, and you're forced into small areas there isn't much evading to do. On all 3 points, aim at head height and charge-'n-strafe. Easy, effective, minimal risk. Lolwat? Yes you do. Hell even when swinging like a wildman you take off half the health of anybody who isn't Soldier/Heavy. Again, small areas, not much room etc. You're also forgetting the Buffalo Steak which speeds him up. Works in a 450HU radius, which is almost the length of the containers on granary middle. Pretty damn big. Heals for the same amounts as the Medigun does under the same circumstances (so up to 75HP/sec!) and lasts for 4.2 seconds meaning at minimum it heals for a total of 100HP on a single player. Easy target only when his team makes him one. With a little coördination the team gathers up around him for heals + protection for him, making them a very effective porcupine. Problem A solving problem B doesn't mean neither problem exists nor does it mean they're balanced. Melee medieval = use medieval weapons. Doesn't matter if you feel it doesn't fit, it's a goddamn knife. They had those as far back as the stone age and getting one in the back always meant death. If it had been any other class they would've hit the 2nd hit before you could hit back. Anybody catching you unaware like that would've killed you. To disable Spies just because it takes 1 hit instead of 2 hits when it's still your own damn fault for not paying attention is just childish and changing the rules to suit your own preference. That is a valid reason to change the game, otherwise valve wouldn't have implemented it, but at least have the balls to say it's because you don't find it fun and don't come up with that "it's imbalanced" bullshit. Easy solution: Be honest and say you disabled Spies because you don't like getting backstabbed Easier solution: Allow Spies and deal with it. Everybody has something about TF2 they don't like. I have no problem with the ban, it's the reasoning behind it I hate. Riddle me this: Spies were never a problem in melee only. What changed with medieval mode to suddenly make Spies overpowered there? :roll:
like i mentioned above, normal people 100 points, spy's 300.. even with 2 points per kill, thats still 50% more kills then the other players..