somewhat disapointed in this one haha he doesn't realy seem to hate much about the game ^^ every remark he made was shalow i realy was bracing myself for a "why-the-fuck-is-there-only-one-fucking-room-for-every-fucking-quest-in-the-whole-fucking-game-fucking-fucking-rant" hahaha but no alltough i liked every bit of the dragon age franchise, awakening felt rushed and dragon age 2 has the same feeling only that it's longer... biggest anoyance i find is (now that i'm playing trough DA:O again) is the lack of maps... i'm not bullshiting you when i say every 3 dungeons look THE SAME only difrence is some doors are shut of/blocked, in origins EVERY random encounter had a difrent map. every act you have to run trough the same town over and over and over again. and weirdly enough that was more exciting then cave-crawling (could have used some changes seeing the act's jump 3 years into time haha) and unlike everybody else (the ethan hawke people) i named mine stringfellow (airwolf haha) buuuut wasn't as amusing is i tought because you only see your name when you create your char ^^ so my conclusion is: EA are a money-hungry bunch of pricks... this game could REALY be better then DA:O(+awekening) but them rushing it made the game realy feel unfinished and somewhat a polished version of origins
The part of the story is true, at the end of DA2 I thought: "Wtf, is this all? What happened?" There isn't much of a main story, it feels more like a bridge to a real story. And we don't even get a glimpse of that story... About the part of just one dungeon: it's probably to save hard disk space, I was surprised to see it DA2 was only around 7GB (DA origins is like 15GB or so). They use the same map over again, but put blocks into different paths, so you have to take different routes and so the dungeon differs a little. But yea it was kinda boring to do the same cave over and over again... Nevertheless, nice entertainment