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A big sneaky team fortress 2 update

Discussion in 'Team Fortress 2' started by Anonymous, Dec 12, 2008.

  1. Anonymous

    Anonymous Guest

    unless your name is MadDragon
    Lol, he throws stickies all around himself and then blow you up.. :)
     
  2. Anonymous

    Anonymous Guest

    what are you saying mike :D
    demo one the easiest classes??? you don't think for example that pyro is a lot easier?? just spray in front of you.. soldier, just aim where he is gonna run and shoot before him, but demo?? you have to set the speed of the stickie and shoot it in an arch(boog) to land where you want... and you think demo is one the easiest classes?? don't get it :lol:
     
  3. Killvion

    Killvion Registered

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    no I think he means the opposite... still I think that scout and spy are the best classes because they are the hardest to play with and get a score of 2 times more kills than deaths :D
     
  4. Anonymous

    Anonymous Guest

    The demo is still overpowered.

    I was a pyro, with full (175) health on goldrush stage 3.

    I see a demo, he shoots 1 stickybomb towards me, but because I ran to him with my flamethrower, the bomb went over me and landed somewhere behind me.

    He activates it, and I die instantly whilst my body gets lauched towards him.

    How is this possible? it wasn't a crit, I saw it flying above me, it was just a normal sticky. Bam! 175 HP lost in less than one second when the bomb was 2-3 feet away from me.
     
  5. Anonymous

    Anonymous Guest

    funny this reply.. i remember all those demo guys crying because the pyro was overpowered :) anyway.. but i dont think they have changed something to the strenght of a sticky. And you can easly bounch those steakys back.
     
  6. Anonymous

    Anonymous Guest

    Or shoot them, not as a pyro but he, it is possible..
     
  7. Anonymous

    Anonymous Guest

    i certainly dont think the pyro is easier, those who just spray in front of them dont live that very long fyi :)
    and its all relative to the game at play offcourse but in general, i'm pretty sure its the easiest and defenitly the most versatile class to play

    you can spam the normal bombs almost continuously wich in the right positions will result in allot of indirect kills
    stickykills = easy
    you throw the sticky and wait -> kill
    and if you go for direct triggering you have 8 of'm in a clip and 24 stocked, thats allota firepower to work with
    more then any other weapon in the game you can calculate and maximise his sticky bombs by being able to spread them around and prioritise whatever needs prioritizing

    being able to charge them makes him incredibly flexible on more open areas and he can work wonders for keeping a group of enemies at bay
    for that reason alone he will almost always be the most valuable and easy option at a cap let it be defending or attacking compared to any other class
    and i know that is pretty much his main objective in the game but i say its by far the most overpowered class and in the end easiest to score kills with on his own

    an engineer is dead set at his spot when he gets his sentry up and will rely on the entire team or the sheer ignorance of the other team to keep it up
    heavy is only valuable with a medic in most cases
    soldier is good and flexible but he needs to reload allot and is slower and if you want to compensate on that you better know how to rocketjump
    pyro can gust people away if he has the normal flamethrower and cause some chaos by litting some people up but on his own he will barely hold of an incoming offence

    technically i'd say soldiers have ALLOT more to work around, same goes for scout and pyro's who really need to wait for allot more opportune moments as with all classes, timing is everything

    and if you think around that he is popular enough to get 2 of'm or even 3 on one team. in most cases its just ends up being a rly off balance non skilled game of draw the line with sticky and gain territorry :p
    i could be wrong but thats just how it feels to me

    ideally i'd like to see valve limiting the sticky's to the amount of 5 o clip capacity and about 18 he can carry
    normal nades can stay the same in numbers but need more of a concushion effect to blast people away and do a tiny bit less damage for head on collisions. tho like any untested gameplay mechanic that might work better on paper then ingame
     
  8. Anonymous

    Anonymous Guest

    No think it was because of my team...
    I mostly play pyro , and they dont destroy sentrys
    but my team wasn't able to destroy the sentrys...