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add a lovely close button

Discussion in 'Team Fortress 2' started by blackout, Jun 12, 2010.

  1. Anonymous

    Anonymous Guest

    Do want.

    And yes 20 sec is long enough for a super slow reader to have read it 3 times. 10 sec is more then enough.
     
  2. Killvion

    Killvion Registered

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    Wouldn't that interfere with possible functions for those buttons? f.e. I have my quick loadout switch on F1, class loadout on f2 and backpack on F3
     
  3. Morrolan

    Morrolan Registered

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    I'm not sure, but since 1-4 are normally for switching the weapons and it doesn't interfere with the vote it could work. (However, I have no idea how this plugin works, so)
     
  4. LuckyLuke

    LuckyLuke Registered

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    alias slot1a "slot1;cl_crosshair_file crosshair3;cl_crosshair_scale 35;cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 0;viewmodel_fov 80;slot1b"
    alias slot2a "slot2;cl_crosshair_file crosshair7;cl_crosshair_scale 32;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 64;viewmodel_fov 70;slot2b"
    alias slot3a "slot3;cl_crosshair_file crosshair6;cl_crosshair_scale 50;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 64;viewmodel_fov 70;slot2b"
    alias slot1b "bind Q slot2a"
    alias slot2b "bind Q slot1a"
    alias Qbind "slot2a;slot2b"
    bind 1 slot1a
    bind 2 slot2a
    bind 3 slot3a
    bind Q Qbind
    Edit the crosshair and that stuff to your likings, or remove it. (all you need is actually "alias slot1a "slot1;slot1b", all the stuff between that makes it possible to switch crosshairs, viewmodels or whatever with weapons ;)
     
  5. Keltsu

    Keltsu Registered

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    Doesn't it close when you press the number 0 ?

    *edit*

    Tested and it closes by pressing 0.
     
  6. DataStorm

    DataStorm Registered

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    for voting, dont use 1234, but 7890... then never a mis-click or accidental vote.

    and sometimes there is not nuff time to type the !revote again, cos then voting has been closed already....

    and I vote NO on putting it on the F-keys.... I got all my extra functions put there, record demo's change hud settings etc, a current list:

    F1. Hud chat time 6, HLX disable, showtextmsg 0
    F2. Stop sound annoyances (reset sound device);
    F3. Toggle Voice;
    F4. Toggle chatbox;
    F5. Screenshot;
    F6. Record demo;
    F7. Status & condump;
    F8. Netgraph 0-4 cycle;
    F9. interp rate cycle;
    F10. exit game;
    F11. exec mapsettings to save to disk;
    F12. resetclass script;
     
  7. Anonymous

    Anonymous Guest


    Yes it does keltsu :)
    The 0 does work, it just isn't shown
     
  8. Killvion

    Killvion Registered

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    why didn't you say that in the first place '-.- that would have saved the whole discussion! :lol: and it doesn't matter that it's on the forum, because if people read it here, they first need to BE here which makes them a regular which gives them the right to know it...
     
  9. Anonymous

    Anonymous Guest

    datastorm that "Stop sound annoyances (reset sound device)" do you mean that the backgroun noise is very loud and anoying (this happens to me allot on well and 2fort) so now i always have to change my speakersetting. if so can you give me that bind cause it would be great :lol:
     
  10. Anonymous

    Anonymous Guest


    there is a reason it's a hidden feature :p
     
  11. DataStorm

    DataStorm Registered

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    bind "F2" "snd_restart;soundscape_flush"

    It does not disable sounds, it restarts the sound system (silence for a sec or 2 and then all normal sounds come up again), if you have sometimes noises that do not belong there, this is your friend.
     
  12. Morrolan

    Morrolan Registered

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    Keltsu, you made my day. :D
     
  13. Anonymous

    Anonymous Guest

    it is heaven to know that de 0 works as secret close!
    Just let the rules annoy everyone else so that they damn well know to behave :D