Which can be fixed by putting a limitation on classes. EDIT: Forgot to mention that some people don't want to change to the specific class of the opossite team which brings us back to my fun - ruiner point.
Sure, if no one wants to play on the server there will be no overpowered teams. Counter with thinking, not by a plugin.
arena is dead imo because the whole crap is inbalanced... heavy's with massive healtpool, engineers camping right outside the spawn and so on and so on. KOTH is much better then arena
Other arena servers run fine without ridiculous class restrictions. I don't think that's the reason why no one plays on it.
it worked better with the class limit based on players up to 8 players no medic, up to 8 to 16 = 1 medic, 16 to 24 = 2 medics.. that kind of stuff.
Yeah, that sounds good. I'll ask around and see what people would like, then post -hopefully- a fair and working solution (that can be tweaked ofc).
free Scout two soldier free pyro two demo one heavy no engineer one medic any sniper no spy and additional: no sandvich. Arena is always bout being on top of things yourself. The big downs on arena are: - multiple heavies - multiple medics - spy's lurking invisible till the point is capped - engy's building just outside spawn, and then wait till the cap is done and get killed by the winner. - damage output of soldiers and demo's is very high The spy engy problem is dragging out rounds, where ppl are in spec wanting to play. Multiple heavies/medics disbalance the game, ending up on a bunch of heavies and medics and that ends the fun of it. Demo/solly limitation so they wont go all demo/soldier with very high dmg output that just inbalances it. This will make arena the fast game again that was intended.
I agree with that all apart from the spy to be honest. I'd say 1-2 spys, atleast 1. Could set it at 8 players no spys, 16 players 1 spy and 24 players 2 spys or something.
Any arena I played, its always the spy thats last if there is a spy and is lurking and just has no chance and is just waiting till the end.
Maybe, but i have seen spys win after getting a backstab or two, and still being the last one against two more enemys. Although, i have also seen Clock and Dagger spys just waiting for the point to be capped.
so how do we make the best class limit? i get now from everybody a suggestion so it isn't a real answer
Well, unless it's a single Spy against 5 - 6 players, it's not hard to win (Personally, I've done it a lot of times). Also, ban Cloak & Dagger = Camping Spies are gone
I'd say, ban Engineers completely, they tend to sit in the base and bring out a level 3 sentry. Oh and don't tell me to "rush there asap and kill this engineer", what if he has already built the sentry? what if there's his own teammates around? I'll be just an easy free first blood. Besides, engineer shines as a area denial in CP/Payload, I ain't interested to see that face again in arena, that place should be something where scouts/teamwork should do the work. Scouts, soldiers and demos capped to 3 each. It's not ok to have 5 scouts or 6 soldiers or 5 demomen. Medics should be capped around 1-2. Scouts are supposed to SHINE in arena. They aren't any good in Payload, complete waste of a slot. CP/CTF are kinda same thing, espically if the enemy has just 3-4 engineers and all that shit, but depends on the map and team comp both teams have, so I can't really comment on this one. Then when I'm playing as a scout in arena and I see 5 tomislav heavies/4 engineers, I don't know what to say. Heavies? 1 per team. Tired of seeing that faggot everywhere and teams like; 5 heavies and 3 medics and 4 engineers. I'm absolutly fine with normal minigun heavies, because they're still prone to ambushes and they have to think. I respect them, because they aren't going through the easy way of going derpherp ima have no spinup and i just keel stuf eloeluouluoulelelol. Snipers 1-2 maybe Pyros 1-2. Spies 1-2, not sure about banning CnD because there are FEW good spies that actually know how to use it instead of sitting all the time in a corner, stalling the game like engineer. I'd love it to have a more balanced/teamwork/highlanderish feeling in it because CP/Payload/CTF are just biased class stacking, where those win who are kinda better at this game and stack those proper classes more, which mostly takes the fun outta the game and tends ends in a complete stomp, as I've seen so many times scores like 11/0. I really love Arena, but class stacking kills the fun of it. Espically tomislav heavies. In my opnion, arena should be taken as a "Teamwork grounds", that team with better class balance/teamwork should win. Yes, I hate tomislav heavies, the amount of effort they take to kill is low as hell and how much effort it takes to kill them and they dare to show their goddamn face in MY ARENA? I could actually make an entire rant of how overpowered heavy is and how retardly low skillcap heavy has. He's supposed to be prone to getting ambushed and deserves to die if it takes 1 second to react and get meatshotted twice by a scattergun/rocket launcher. Oh nope, I have tomislav and do a 180 degree turn and shred you into pieces and do not let you react because that's one thing that nullifies one of his weaknesses. On next lesson of "How heavy is overpowered", I'll tell ya about his instaheal and how all of his weaknesses got nullified with numerous unlocks, GRU, FoS, Tomislav and Sandvich! (And that one neat ninja buff to spin up time in 119th update) Whew, that was long. Hope it helped anyhow though? Also, there's no point adapting into something that is really just stupid as hell.
Ok, i have done some thinking and this is what i have come up with : 8 Players (4 per team): Scout: 2 Soldier: 1 Pyro: 1 Demoman: 1 Heavy: 0 Engineer: 0 Medic: 0 Sniper: 1 Spy: 1 Total number : 7 16 Players (8 per team): Scout: 3 Soldier: 2 Pyro: 2 Demoman: 2 Heavy: 0 Engineer: 0 Medic: 1 Sniper: 1 Spy: 1 Total number : 12 24 Players (12 per team): Scout: 4 Soldier: 2 Pyro: 2 Demoman: 2 Heavy: 1 Engineer: 0* 1 Medic: 1 Sniper: 2 Spy: 2 Total number : 16* 17 Ones with * then a number mean optional class limits because i'm still not 100% sure yet. Feedback and comments please, and this is not necessarily set in stone, feel free to make changes just not too drastic.
So, if one guy drops out you'll lose your class? I still think these are ridiculous but make the 24 limit a 22 one