Not sure you understood it. 0-8 players, you get the first section. 9-16 you get the second section. 17-24 you get the third section.
you can delete your posts. When it gives you an error that you can't press page backwards in your browser and try again. It'll work.
what?! 4 players no medic? imo we should always have at least one medic on the team, because with a medic even a team of 3 scouts and a medic can win against a team of 4 soldiers.
I have already said, these can be changed. I just came up with a few ideas and posted them up to see what people would say about them, so we can improve it, and with 4 per team there are only 2 scouts on my list.
Any update on these issues by the way? main one at the moment is the Scramble, maybe add a !scramble commands too?
redo the list so we can compare and make an ideal one then. Don't just make criticisms and expect me to be able to read your mind and make a list to your liking.
imo we shouldn't have engineer at all because i really ruins the fun for other players, even if the server gets filled to 24 players and i added an extra medic for the 4player a team list. for the rest i think its a good and balanced list
Based on findings before and past arena work: "1-8" { "scout" "2" "sniper" "1" "soldier" "2" "demoman" "2" "medic" "1" "heavyweapons" "0" "pyro" "2" "spy" "1" "engineer" "0" } "8-16" { "scout" "3" "sniper" "1" "soldier" "3" "demoman" "2" "medic" "1" "heavyweapons" "0" "pyro" "3" "spy" "1" "engineer" "0" } "16-24" { "scout" "4" "sniper" "2" "soldier" "4" "demoman" "4" "medic" "2" "heavyweapons" "1" "pyro" "4" "spy" "2" "engineer" "0" } Basicly no engineers and only a heavy with 16-24.. notice the increase in pyro/demo/soldier once the players go up. A lot of players dont really want to be foreced to play for instance sniper just because all other classes are full.. see how it goes, we can always tune it more. (not saying the other lists where bad, this will give some more slack to start with instead of going cold turkey in 1 day)
What I don't want to see there (weapons): - Anything giving health back (The Candy Cane, Mad Milk, Powerjack, Black Box, Persian Persuader, ect)[The Blutsauger is actually decent, don't restrict it] - Shortstop, Soda Popper, Backburner, Enforcer, Sidney Sleeper, Liberty Launcher - The Cowmangler and Righteous Bison (A player using them must be really retarded) - Still thinking on the Demoknights sets (Swords, the booties and the targes) - Cloak n Dagger Explain me why do you want to see them IG.
Let's just restrict to only scout with default set and no hat or misc so the gameplay it is perfectly balanced... Really, why are there so much problems about it on the arena server while no one ever talks about restrictions on other servers...
Tangency, why are your logic and arguments so retarded? Think before posting. It'll keep people in good mood. (Yes, you pissed people off with your stupid questions.)
Tell me why they are retarded and I might be able to respond. What I mean is that, because of the class restrictions being implemented, people begin to think they can get rid of every weapon/class/strategy that pisses them off. The arguments you give for banning those weapons only proves that. Also, they aren't really questions you have to answer, I thought you could figure that out...
Do you really want me to post arguments on why they're either overpowered or they just don't fit to Arena? Go play Arena, against noobs with these weapons.
without the noobs, there would not be a full server too. And if you restrict weapons, they would rather go somewhere else, because they like those weapons. Take a look at all maps #3, without crits.. its hardly full even though a lot of people want it. Simply because the f2p is not turned no here, so a lot of people do come via other methods and we depend on those to get a full server too.